miao-plugin/resources/meta-gs/character/雷泽/data.json

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2022-04-05 14:24:02 +00:00
{
"id": "20",
"name": "雷泽",
"abbr": "雷泽",
"title": "狼少年",
"star": 4,
"elem": "electro",
"allegiance": "奔狼领",
"weapon": "claymore",
"birth": "9-9",
"astro": "小狼座",
"desc": "住在蒙德地区奔狼领,远离城市与人群,和狼一同生活的少年。直觉锐利,身姿迅捷。",
"cncv": "周帅",
"jpcv": "内山昂辉",
"costume": false,
"ver": 1,
"baseAttr": {
"hp": 11962,
"atk": 233.64,
"def": 750.77
},
"growAttr": {
"key": "phy",
2022-11-21 21:36:12 +00:00
"value": 30
},
"talentId": {
"10201": "a",
"10202": "e",
"10203": "q"
},
"talentCons": {
"e": 5,
"q": 3
},
"materials": {
"gem": "最胜紫晶",
"boss": "雷光棱镜",
"specialty": "钩钩果",
"normal": "不祥的面具",
"talent": "「抗争」的哲学",
"weekly": "东风之爪"
},
"talent": {
"a": {
"id": 2031,
"name": "普通攻击·钢脊",
"desc": [
"<h3>普通攻击</h3>",
"进行至多四段的连续挥砍。",
"<h3>重击</h3>",
"持续消耗体力,旋转大剑攻击周围的敌人。",
"停止旋转时,会进行一次格外有力的挥砍。",
"<h3>下落攻击</h3>",
"从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。"
],
"tables": [
{
"name": "一段伤害",
"unit": "",
"isSame": false,
"values": [
"95.92%",
"102.46%",
"109%",
"117.72%",
"124.26%",
"131.89%",
"141.7%",
"151.51%",
"161.32%",
"171.13%",
"180.94%",
"190.75%",
"200.56%",
"210.37%",
"220.18%"
]
},
{
"name": "二段伤害",
"unit": "",
"isSame": false,
"values": [
"82.63%",
"88.27%",
"93.9%",
"101.41%",
"107.05%",
"113.62%",
"122.07%",
"130.52%",
"138.97%",
"147.42%",
"155.87%",
"164.32%",
"172.78%",
"181.23%",
"189.68%"
]
},
{
"name": "三段伤害",
"unit": "",
"isSame": false,
"values": [
"103.31%",
"110.36%",
"117.4%",
"126.79%",
"133.84%",
"142.05%",
"152.62%",
"163.19%",
"173.75%",
"184.32%",
"194.88%",
"205.45%",
"216.02%",
"226.58%",
"237.15%"
]
},
{
"name": "四段伤害",
"unit": "",
"isSame": false,
"values": [
"136.05%",
"145.32%",
"154.6%",
"166.97%",
"176.24%",
"187.07%",
"200.98%",
"214.89%",
"228.81%",
"242.72%",
"256.64%",
"270.55%",
"284.46%",
"298.38%",
"312.29%"
]
},
{
"name": "重击循环伤害",
"unit": "",
"isSame": false,
"values": [
"62.54%",
"67.63%",
"72.72%",
"79.99%",
"85.08%",
"90.9%",
"98.9%",
"106.9%",
"114.9%",
"123.62%",
"132.35%",
"141.08%",
"149.8%",
"158.53%",
"167.26%"
]
},
{
"name": "重击终结伤害",
"unit": "",
"isSame": false,
"values": [
"113.09%",
"122.29%",
"131.5%",
"144.65%",
"153.86%",
"164.37%",
"178.84%",
"193.31%",
"207.77%",
"223.55%",
"239.33%",
"255.11%",
"270.89%",
"286.67%",
"302.45%"
]
},
{
"name": "重击体力消耗",
"unit": "",
"isSame": true,
"values": [
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点",
"每秒40点"
]
},
{
"name": "最大持续时间",
"unit": "",
"isSame": true,
"values": [
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒",
"5秒"
]
},
{
"name": "下坠期间伤害",
"unit": "",
"isSame": false,
"values": [
"82.05%",
"88.72%",
"95.4%",
"104.94%",
"111.62%",
"119.25%",
"129.75%",
"140.24%",
"150.74%",
"162.19%",
"173.63%",
"185.08%",
"196.53%",
"207.98%",
"219.43%"
]
},
{
"name": "低空/高空坠地冲击伤害",
"unit": "",
"isSame": false,
"values": [
"164.06% / 204.92%",
"177.41% / 221.6%",
"190.77% / 238.28%",
"209.84% / 262.1%",
"223.2% / 278.78%",
"238.46% / 297.85%",
"259.44% / 324.06%",
"280.43% / 350.27%",
"301.41% / 376.48%",
"324.3% / 405.07%",
"347.19% / 433.66%",
"370.09% / 462.26%",
"392.98% / 490.85%",
"415.87% / 519.44%",
"438.76% / 548.04%"
]
}
]
},
"e": {
"id": 2032,
"name": "利爪与苍雷",
"desc": [
"用师父与他的「家人」教他的方法,来解决猎物。",
"<h3>点按</h3>",
"向前挥动雷狼之爪,对前方的敌人造成雷元素伤害。",
"若命中敌人,则会为雷泽积攒一个雷之印,提高雷泽的元素充能效率。",
"最多同时存在3个雷之印叠加刷新持续时间。",
"<h3>长按</h3>",
"积聚雷电力量引发小范围的雷爆,造成大量雷元素伤害,并清除已有的雷之印。",
"每个因此被清除的雷之印,都会转为雷泽的元素能量。",
"<i>雷击落下的一瞬,偶尔能瞥见雷泽灵魂深处那头狼打量猎物的眼神。</i>"
],
"tables": [
{
"name": "点按技能伤害",
"unit": "",
"isSame": false,
"values": [
"199.2%",
"214.14%",
"229.08%",
"249%",
"263.94%",
"278.88%",
"298.8%",
"318.72%",
"338.64%",
"358.56%",
"378.48%",
"398.4%",
"423.3%",
"448.2%",
"473.1%"
]
},
{
"name": "长按技能伤害",
"unit": "",
"isSame": false,
"values": [
"295.2%",
"317.34%",
"339.48%",
"369%",
"391.14%",
"413.28%",
"442.8%",
"472.32%",
"501.84%",
"531.36%",
"560.88%",
"590.4%",
"627.3%",
"664.2%",
"701.1%"
]
},
{
"name": "雷之印充能效率提升",
"unit": "每个",
"isSame": true,
"values": [
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%"
]
},
{
"name": "雷之印吸收恢复能量",
"unit": "每个",
"isSame": true,
"values": [
"5点",
"5点",
"5点",
"5点",
"5点",
"5点",
"5点",
"5点",
"5点",
"5点",
"5点",
"5点",
"5点",
"5点",
"5点"
]
},
{
"name": "雷之印持续时间",
"unit": "",
"isSame": true,
"values": [
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒"
]
},
{
"name": "点按冷却时间",
"unit": "",
"isSame": true,
"values": [
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒"
]
},
{
"name": "长按冷却时间",
"unit": "",
"isSame": true,
"values": [
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒"
]
}
]
},
"q": {
"id": 2039,
"name": "雷牙",
"desc": [
"唤醒无形的雷狼守护自己,对周围的敌人造成雷元素伤害,并消耗所有雷之印,为雷泽恢复元素能量。",
"雷狼存在期间,会与雷泽共同战斗。",
"<h3>雷狼</h3>",
"·会随雷泽的普通攻击协同攻击,造成雷元素伤害;",
"·提高雷泽的攻击速度、雷元素抗性;",
"·使雷泽免疫感电反应的伤害;",
"·无法施放重击;",
"·提高雷泽的抗打断能力。",
"<h3>效果将在雷泽退场时解除。</h3>",
"退场时会依据剩余的持续时间返还至多10点元素能量。",
"<i>狼苏醒了。狩猎的时候到了。</i>"
],
"tables": [
{
"name": "爆发伤害",
"unit": "",
"isSame": false,
"values": [
"160%",
"172%",
"184%",
"200%",
"212%",
"224%",
"240%",
"256%",
"272%",
"288%",
"304%",
"320%",
"340%",
"360%",
"380%"
]
},
{
"name": "狼魂伤害",
"unit": "",
"isSame": false,
"values": [
"24%普通攻击伤害",
"25.8%普通攻击伤害",
"27.6%普通攻击伤害",
"30%普通攻击伤害",
"31.8%普通攻击伤害",
"33.6%普通攻击伤害",
"36%普通攻击伤害",
"38.4%普通攻击伤害",
"40.8%普通攻击伤害",
"43.2%普通攻击伤害",
"45.6%普通攻击伤害",
"48%普通攻击伤害",
"51%普通攻击伤害",
"54%普通攻击伤害",
"57%普通攻击伤害"
]
},
{
"name": "普通攻击速度提升",
"unit": "",
"isSame": false,
"values": [
"26%",
"28%",
"30%",
"32%",
"34%",
"36%",
"37%",
"38%",
"39%",
"40%",
"40%",
"40%",
"40%",
"40%",
"40%"
]
},
{
"name": "雷元素抗性提升",
"unit": "",
"isSame": true,
"values": [
"80%",
"80%",
"80%",
"80%",
"80%",
"80%",
"80%",
"80%",
"80%",
"80%",
"80%",
"80%",
"80%",
"80%",
"80%"
]
},
{
"name": "持续时间",
"unit": "",
"isSame": true,
"values": [
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒"
]
},
{
"name": "冷却时间",
"unit": "",
"isSame": true,
"values": [
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒",
"20秒"
]
},
{
"name": "元素能量",
"unit": "",
"isSame": true,
"values": [
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80",
"80"
]
}
]
}
},
"talentData": {
"a": {
"一段伤害": [
95.92,
102.46,
109,
117.72,
124.26,
131.89,
141.7,
151.51,
161.32,
171.13,
180.94,
190.75,
200.56,
210.37,
220.18
],
"二段伤害": [
82.63,
88.27,
93.9,
101.41,
107.05,
113.62,
122.07,
130.52,
138.97,
147.42,
155.87,
164.32,
172.78,
181.23,
189.68
],
"三段伤害": [
103.31,
110.36,
117.4,
126.79,
133.84,
142.05,
152.62,
163.19,
173.75,
184.32,
194.88,
205.45,
216.02,
226.58,
237.15
],
"四段伤害": [
136.05,
145.32,
154.6,
166.97,
176.24,
187.07,
200.98,
214.89,
228.81,
242.72,
256.64,
270.55,
284.46,
298.38,
312.29
],
"重击循环伤害": [
62.54,
67.63,
72.72,
79.99,
85.08,
90.9,
98.9,
106.9,
114.9,
123.62,
132.35,
141.08,
149.8,
158.53,
167.26
],
"重击终结伤害": [
113.09,
122.29,
131.5,
144.65,
153.86,
164.37,
178.84,
193.31,
207.77,
223.55,
239.33,
255.11,
270.89,
286.67,
302.45
],
"下坠期间伤害": [
82.05,
88.72,
95.4,
104.94,
111.62,
119.25,
129.75,
140.24,
150.74,
162.19,
173.63,
185.08,
196.53,
207.98,
219.43
],
"低空/高空坠地冲击伤害": [
[
164.06,
204.92
],
[
177.41,
221.6
],
[
190.77,
238.28
],
[
209.84,
262.1
],
[
223.2,
278.78
],
[
238.46,
297.85
],
[
259.44,
324.06
],
[
280.43,
350.27
],
[
301.41,
376.48
],
[
324.3,
405.07
],
[
347.19,
433.66
],
[
370.09,
462.26
],
[
392.98,
490.85
],
[
415.87,
519.44
],
[
438.76,
548.04
]
],
"低空/高空坠地冲击伤害2": [
[
164.06,
204.92
],
[
177.41,
221.6
],
[
190.77,
238.28
],
[
209.84,
262.1
],
[
223.2,
278.78
],
[
238.46,
297.85
],
[
259.44,
324.06
],
[
280.43,
350.27
],
[
301.41,
376.48
],
[
324.3,
405.07
],
[
347.19,
433.66
],
[
370.09,
462.26
],
[
392.98,
490.85
],
[
415.87,
519.44
],
[
438.76,
548.04
]
]
},
"e": {
"点按技能伤害": [
199.2,
214.14,
229.08,
249,
263.94,
278.88,
298.8,
318.72,
338.64,
358.56,
378.48,
398.4,
423.3,
448.2,
473.1
],
"长按技能伤害": [
295.2,
317.34,
339.48,
369,
391.14,
413.28,
442.8,
472.32,
501.84,
531.36,
560.88,
590.4,
627.3,
664.2,
701.1
]
},
"q": {
"爆发伤害": [
160,
172,
184,
200,
212,
224,
240,
256,
272,
288,
304,
320,
340,
360,
380
],
"狼魂伤害": [
24,
25.8,
27.6,
30,
31.8,
33.6,
36,
38.4,
40.8,
43.2,
45.6,
48,
51,
54,
57
],
"普通攻击速度提升": [
26,
28,
30,
32,
34,
36,
37,
38,
39,
40,
40,
40,
40,
40,
40
]
}
},
"cons": {
"1": {
"name": "狼性",
"desc": [
"雷泽获取元素晶球或元素微粒后的8秒内造成的伤害提高10%。"
]
},
"2": {
"name": "压制",
"desc": [
"雷泽攻击生命值低于30%的敌人时暴击率提高10%。"
]
},
"3": {
"name": "兽魂",
"desc": [
"<h3>雷牙的技能等级提高3级。</h3>",
"至多提升至15级。"
]
},
"4": {
"name": "撕咬",
"desc": [
"利爪与苍雷点按时会使命中的敌人防御力降低15%持续7秒。"
]
},
"5": {
"name": "利爪",
"desc": [
"利爪与苍雷的技能等级提高3级。",
"至多提升至15级。"
]
},
"6": {
"name": "天狼",
"desc": [
"每10秒雷泽的大剑将自动充能使下一次普通攻击引发落雷造成100%攻击力的雷元素伤害。",
"不处于雷牙状态下时,若落雷击中敌人,会为雷泽积攒一个利爪与苍雷的雷之印。"
]
}
},
"passive": [
{
"name": "奔狼",
"desc": [
"队伍中自己的角色冲刺消耗的体力降低20%。",
"无法与效果完全相同的固有天赋叠加。"
]
},
{
"name": "觉醒",
"desc": [
"利爪与苍雷的冷却时间减少18%。",
"施放雷牙时,重置利爪与苍雷的冷却时间。"
]
},
{
"name": "饥饿",
"desc": [
"雷泽的元素能量在50%以下时元素充能效率提高30%。"
]
}
],
"attr": {
"keys": [
"hpBase",
"atkBase",
"defBase",
"phy"
],
"details": {
"1": [
1003,
19.59,
62.95,
0
],
"20": [
2577,
50.32,
161.71,
0
],
"40": [
4982,
97.3,
312.66,
0
],
"50": [
6343,
123.88,
398.07,
7.5
],
"60": [
7881,
153.92,
494.62,
15
],
"70": [
9241,
180.48,
579.96,
15
],
"80": [
10602,
207.06,
665.37,
22.5
],
"90": [
11962,
233.64,
750.77,
30
],
"20+": [
3326,
64.96,
208.74,
0
],
"40+": [
5514,
107.7,
346.08,
7.5
],
"50+": [
7052,
137.74,
442.62,
15
],
"60+": [
8413,
164.32,
528.03,
15
],
"70+": [
9773,
190.88,
613.37,
22.5
],
"80+": [
11134,
217.46,
698.78,
30
]
}
}
2022-04-05 14:24:02 +00:00
}