2023-09-21 21:42:48 +00:00
|
|
|
|
export const details = [{
|
|
|
|
|
title: '普攻首段伤害',
|
|
|
|
|
dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a', 'phy')
|
|
|
|
|
}, {
|
|
|
|
|
title: 'E伤害',
|
2023-11-06 20:34:05 +00:00
|
|
|
|
dmg: ({ talent }, dmg) => dmg(talent.e['上挑攻击伤害'], 'e')
|
2023-09-21 21:42:48 +00:00
|
|
|
|
}, {
|
|
|
|
|
title: '0阶E伤害',
|
2023-11-06 20:34:05 +00:00
|
|
|
|
dmg: ({ talent }, { dynamic }) => dynamic(talent.e['零阶高压粉碎伤害'], 'e', { dynamicDmg: 40, dynamicCpct: 15 })
|
2023-09-21 21:42:48 +00:00
|
|
|
|
}, {
|
|
|
|
|
title: '4阶E伤害',
|
2023-11-06 20:34:05 +00:00
|
|
|
|
dmg: ({ talent }, { dynamic }) => dynamic(talent.e['四阶高压粉碎伤害'], 'e', { dynamicPhy: 40, dynamicCpct: 15 }, 'phy')
|
2023-09-21 21:42:48 +00:00
|
|
|
|
}, {
|
|
|
|
|
title: 'Q伤害',
|
|
|
|
|
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
|
|
|
|
|
}, {
|
2023-11-06 20:34:05 +00:00
|
|
|
|
title: 'Q状态·冰伤流4轮EEA',
|
|
|
|
|
check: ({ calc, attr }) => calc(attr.phy) < 58,
|
2023-09-21 21:42:48 +00:00
|
|
|
|
dmgKey: 'q',
|
|
|
|
|
dmg: ({ talent }, dmg) => {
|
2023-11-06 20:34:05 +00:00
|
|
|
|
let normalEDmg = dmg(talent.e['上挑攻击伤害'], 'e')
|
|
|
|
|
let e2Dmg = dmg.dynamic(talent.e['零阶高压粉碎伤害'], 'e', { dynamicDmg: 40, dynamicCpct: 15 })
|
2023-09-21 21:42:48 +00:00
|
|
|
|
let a1Dmg = dmg(talent.a['一段伤害'], 'a', 'phy')
|
|
|
|
|
return {
|
|
|
|
|
dmg: (normalEDmg.dmg + e2Dmg.dmg + a1Dmg.dmg) * 4,
|
|
|
|
|
avg: (normalEDmg.avg + e2Dmg.avg + a1Dmg.avg) * 4
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}, {
|
2023-11-06 20:34:05 +00:00
|
|
|
|
title: 'Q状态·物理流3轮EAAAA',
|
|
|
|
|
check: ({ calc, attr }) => calc(attr.phy) >= 58,
|
2023-09-21 21:42:48 +00:00
|
|
|
|
dmgKey: 'q',
|
|
|
|
|
dmg: ({ talent }, dmg) => {
|
2023-11-06 20:34:05 +00:00
|
|
|
|
let normalEDmg = dmg(talent.e['上挑攻击伤害'], 'e')
|
2023-09-21 21:42:48 +00:00
|
|
|
|
let a1Dmg = dmg(talent.a['一段伤害'], 'a', 'phy')
|
|
|
|
|
let a2Dmg = dmg(talent.a['二段伤害'], 'a', 'phy')
|
2023-11-06 20:34:05 +00:00
|
|
|
|
let e2Dmg = dmg.dynamic(talent.e['四阶高压粉碎伤害'], 'e', { dynamicPhy: 40, dynamicCpct: 15 }, 'phy')
|
2023-09-21 21:42:48 +00:00
|
|
|
|
return {
|
|
|
|
|
dmg: (normalEDmg.dmg + a1Dmg.dmg * 2 + a2Dmg.dmg + e2Dmg.dmg) * 3,
|
|
|
|
|
avg: (normalEDmg.avg + a1Dmg.avg * 2 + a2Dmg.avg + e2Dmg.avg) * 3
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}]
|
|
|
|
|
|
|
|
|
|
export const defDmgKey = 'q'
|
|
|
|
|
export const mainAttr = 'atk,cpct,cdmg'
|
|
|
|
|
|
|
|
|
|
export const buffs = [{
|
2023-11-06 20:34:05 +00:00
|
|
|
|
title: '天赋-并流式冷凝机关:触发碎冰反应后,使浮冰增压·高压粉碎造成的伤害提高40%'
|
2023-09-21 21:42:48 +00:00
|
|
|
|
}, {
|
|
|
|
|
title: '菲米尼1命:浮冰增压·高压粉碎的暴击率提高15%',
|
2023-11-06 20:34:05 +00:00
|
|
|
|
cons: 1
|
2023-09-21 21:42:48 +00:00
|
|
|
|
}, {
|
|
|
|
|
title: '菲米尼4命:触发冰冻、碎冰、超导反应后,满层Buff提升攻击力[atkPct]%',
|
|
|
|
|
cons: 4,
|
|
|
|
|
data: {
|
|
|
|
|
atkPct: 18
|
|
|
|
|
}
|
|
|
|
|
}, {
|
|
|
|
|
title: '菲米尼6命:触发冰冻、碎冰、超导反应后,满层Buff提升暴击伤害[cdmg]%',
|
|
|
|
|
cons: 6,
|
|
|
|
|
data: {
|
|
|
|
|
cdmg: 36
|
|
|
|
|
}
|
|
|
|
|
}]
|
2023-11-06 20:34:05 +00:00
|
|
|
|
|
|
|
|
|
export const createdBy = 'Aluxes'
|