2023-10-10 18:49:38 +00:00
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export const details = [{
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title: '普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
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}, {
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title: '战技伤害(扩散)',
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dmg: ({ talent }, dmg) => dmg(talent.e['目标伤害'] + talent.e['相邻目标伤害'] * 2, 'e')
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}, {
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title: '灼烧持续伤害',
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dmg: ({ talent, cons }, dmg) => {
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const dotPlus = cons >= 2 ? 0.4 : 0
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return dmg(talent.e['持续伤害'] + dotPlus, '', 'skillDot')
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}
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}, {
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title: '终结技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}, {
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title: '终结技+引爆dot伤害',
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dmg: ({ talent, cons }, dmg) => {
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let qDmg = dmg(talent.q['技能伤害'], 'q')
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const dotPlus = cons >= 2 ? 0.4 : 0
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let dotDmg = dmg((talent.e['持续伤害'] + dotPlus) * talent.q['灼烧伤害比例'], '', 'skillDot')
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return {
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dmg: qDmg.dmg + dotDmg.avg,
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avg: qDmg.avg + dotDmg.avg
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}
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}
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}]
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export const defDmgIdx = 2
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [{
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title: '天赋-古来君子养艺人:3层【吞火】状态下目标受到的伤害提高[enemyDmg]%',
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check: ({ cons }) => cons < 6,
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data: {
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enemyDmg: ({ talent }) => talent.t['伤害提高'] * 100 * 3
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}
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}, {
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title: '天赋-古来君子养艺人:4层【吞火】状态下目标受到的伤害提高[enemyDmg]%',
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cons: 6,
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data: {
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enemyDmg: ({ talent }) => talent.t['伤害提高'] * 100 * 4
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}
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}, {
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title: '行迹-逾锋:对陷入灼烧状态的地方目标造成的伤害提高[dmg]%',
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tree: 3,
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data: {
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dmg: 20
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}
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}, {
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title: '桂乃芬2命:目标处于灼烧状态时,持续伤害倍率提升40%',
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cons: 2
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}]
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2023-11-13 08:37:07 +00:00
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export const createdBy = 'Aluxes'
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