mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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51 lines
1.3 KiB
JavaScript
51 lines
1.3 KiB
JavaScript
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export const details = [{
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title: "重击伤害",
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
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}, {
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title: "重击蒸发",
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'zf')
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}, {
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title: "Q泡影破裂伤害",
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['泡影破裂伤害'], 'q')
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}, {
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title: "Q泡影破裂蒸发",
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['泡影破裂伤害'], 'q', 'zf')
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}];
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export const mainAttr = "atk,hp,cpct,recharge";
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export const buffs = [{
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title: "莫娜被动:基于元素充能效率获得水元素伤害[dmg]%",
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data: {
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dmg: ({ calc, attr }) => calc(attr.recharge) * 0.2
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}
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}, {
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title: "莫娜1命:命中星异状态下的敌人水元素相关反应效果提升15%",
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cons: 1,
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data: {
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zf: ({ params }) => params.q ? 15 : 0
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}
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}, {
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title: "莫娜4命:攻击处于星异状态下的敌人时暴击率提升15%",
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cons: 4,
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data: {
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cpct: ({ params }) => params.q ? 15 : 0
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}
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}, {
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title: "莫娜6命:虚实流动状态后满Buff提升重击180%伤害",
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cons: 6,
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data: {
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a2Dmg: 180
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}
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}, {
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title: "元素精通:蒸发融化伤害提高[zf]%",
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mastery: "zf,rh"
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}, {
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title: "莫娜天赋:开Q获得[dmg]%伤害加成",
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data: {
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dmg: ({ talent }) => talent.q['伤害加成']
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}
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}];
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