2022-06-20 22:55:08 +00:00
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export const details = [{
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title: "E释放伤害",
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: "E每跳治疗",
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dmg: ({ talent, calc, attr }, { heal }) => {
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let ec = talent.e['越祓草轮治疗量2'];
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return heal(calc(attr.hp) * ec[0] / 100 + ec[1] * 1 + calc(attr.mastery) * 0.75)
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}
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}, {
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title: "Q每跳伤害",
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dmg: ({ talent, calc, attr }, { basic }) => basic(talent.q['单次伤害'] * calc(attr.hp) / 100, 'q')
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}];
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2022-06-20 23:03:49 +00:00
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export const mainAttr = "hp,atk,cpct,cdmg,mastery";
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2022-06-20 22:55:08 +00:00
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export const buffs = [{
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title: "久岐忍被动:生命低于50%时提高治疗加成15%",
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data: {
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heal: 15
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}
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}, {
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title: "久岐忍被动:基于元素精通提高治疗量[healInc],伤害[ePlus]",
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data: {
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healInc: ({ attr, calc }) => calc(attr.mastery) * 0.75,
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ePlus: ({ attr, calc }) => calc(attr.mastery) * 0.25
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}
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}];
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