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export const details = [{
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title: '点赞攻击力提升',
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dmg: ({ attr, talent, cons }) => {
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let baseAtk = attr.atk.base
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let pct = talent.q['攻击力加成比例']
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if (cons >= 1) {
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pct += 20
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}
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return {
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avg: baseAtk * pct / 100
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}
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}
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}, {
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title: 'Q+点E总伤害',
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dmg: ({ attr, talent, cons }, dmg) => {
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let eDmg = dmg(talent.e['点按伤害'], 'e')
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let qDmg = dmg(talent.q['技能伤害'], 'q')
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return {
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avg: eDmg.avg + qDmg.avg,
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dmg: eDmg.dmg + qDmg.dmg
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}
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}
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}, {
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title: '点赞每跳治疗',
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dmg: ({ attr, calc, talent }, { heal }) => heal(talent.q['持续治疗2'][0] * calc(attr.hp) / 100 + talent.q['持续治疗2'][1] * 1)
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}]
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export const defDmgIdx = 1
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export const mainAttr = 'atk,hp,cpct,cdmg'
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export const buffs = [{
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cons: 1,
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title: '班尼特1命:Q攻击力提升比例提高20%'
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}, {
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cons: 6,
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title: '班尼特6命:获得15%火伤加成',
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data: {
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dmg: 15
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}
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}]
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