miao-plugin/apps/character/AvatarCard.js

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import { Button, Character, MysApi, Player } from '#miao.models'
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import { Cfg, Common, Meta } from '#miao'
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import lodash from 'lodash'
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import moment from 'moment'
import { miaoPath } from '#miao.path'
let Avatar = {
render (e) {
if (!e.char) {
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return false
}
return Avatar.renderAvatar(e, e.char?.name)
},
async renderAvatar (e, avatar, renderType = 'card') {
// 如果传递的是名字,则获取
if (typeof (avatar) === 'string') {
// 检查角色
let char = Character.get(avatar)
if (!char) {
return false
}
let mys = await MysApi.init(e)
if (!mys) return true
if (!char.isRelease) {
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avatar = { id: char.id, name: char.name, detail: false }
} else {
let player = Player.create(e)
await player.refreshMysDetail(1)
await player.refreshTalent(char.id, 1)
avatar = player.getAvatar(char.id)
if (!avatar) {
avatar = { id: char.id, name: char.name, detail: false }
}
}
}
return await Avatar.renderCard(e, avatar, renderType)
},
async renderCard (e, avatar, renderType = 'card') {
let char = Character.get(avatar.id)
if (!char) {
return false
}
let bg = char.getCardImg(Cfg.get('charPicSe', false))
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if (!bg) {
e.reply(`${char.name}暂无角色图片`)
return true
}
if (renderType === 'photo') {
e.reply(segment.image(`file://${miaoPath}/resources/${bg.img}`))
return true
}
let uid = e.uid || (e.targetUser && e.targetUser.uid)
let data = {}
let custom = char.isCustom
let isRelease = char.isRelease
if (isRelease && avatar.hasData) {
data = avatar.getDetail()
data.imgs = char.imgs
data.source = avatar._source
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data.artis = avatar.getArtisDetail(true)
data.updateTime = moment(new Date(avatar._time)).format('MM-DD HH:mm')
if (data.hasTalent) {
data.talent = avatar.talent
data.talentMap = ['a', 'e', 'q']
// 计算皇冠个数
data.crownNum = lodash.filter(lodash.map(data.talent, (d) => d.original), (d) => d >= 10).length
}
} else {
data = char.getData('id,name,sName')
}
let width = 600
let imgCss = ''
let scale = 1.2
if (bg.mode === 'left') {
const height = 480
width = height * bg.width / bg.height
imgCss = `img.bg{width:auto;height:${height}px;}`
scale = 1.45
}
// 渲染图像
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let msgRes = await e.reply([await Common.render('character/character-card', {
saveId: uid,
uid,
bg,
widthStyle: `<style>html,body,#container{width:${width}px} ${imgCss}</style>`,
mode: bg.mode,
custom,
isRelease,
data
}, { e, scale, retType: 'base64' }), new Button(e).profile(char, uid)])
if (msgRes) {
// 如果消息发送成功就将message_id和图片路径存起来3小时过期
const message_id = [e.message_id]
if (Array.isArray(msgRes.message_id)) {
message_id.push(...msgRes.message_id)
} else {
message_id.push(msgRes.message_id)
}
for (const i of message_id) {
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await redis.set(`miao:original-picture:${i}`, JSON.stringify({
type: 'character', img: bg.img
}), { EX: 3600 * 3 })
}
}
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return true
},
check (e) {
let msg = e.original_msg || e.msg
if (!msg || !/^#/.exec(msg)) {
return false
}
if (!Common.cfg('avatarCard')) {
return false
}
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let uidRet = /(18|[1-9])[0-9]{8}/g.exec(msg)
if (uidRet) {
e.uid = uidRet[0]
msg = msg.replace(uidRet[0], '')
}
let name = msg.replace(/#|老婆|老公|卡片/g, '').trim()
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if (e?.runtime?.gsCfg) {
let gsCfg = e?.runtime?.gsCfg
Meta.addAliasFn('gs', 'char', (txt) => {
let roleRet
if (gsCfg._getRole) {
roleRet = gsCfg._getRole(txt)
} else {
roleRet = gsCfg.getRole(txt)
}
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if (roleRet.name) {
return roleRet.name
}
})
}
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let char = Character.get(name.trim(), e.game)
if (!char) {
return false
}
e.msg = '#喵喵角色卡片'
e.char = char
return true
}
}
export default Avatar