2022-07-30 21:06:00 +00:00
|
|
|
|
let tmpDmg = false
|
2022-05-19 02:34:21 +00:00
|
|
|
|
|
|
|
|
|
export const details = [{
|
2022-07-30 21:06:00 +00:00
|
|
|
|
title: '普攻尾段2次伤害',
|
2022-05-19 02:34:21 +00:00
|
|
|
|
params: { e: false },
|
|
|
|
|
dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a', 'phy')
|
|
|
|
|
}, {
|
2022-07-30 21:06:00 +00:00
|
|
|
|
title: 'E0层长按伤害',
|
2022-05-19 02:34:21 +00:00
|
|
|
|
params: { gj: false },
|
|
|
|
|
dmg: ({ talent }, dmg) => {
|
|
|
|
|
tmpDmg = dmg(talent.e['长按伤害'], 'e')
|
2022-07-30 21:06:00 +00:00
|
|
|
|
return tmpDmg
|
2022-05-19 02:34:21 +00:00
|
|
|
|
}
|
|
|
|
|
}, {
|
2022-07-30 21:06:00 +00:00
|
|
|
|
title: 'E2层长按伤害',
|
2022-05-19 02:34:21 +00:00
|
|
|
|
params: { gj: true },
|
|
|
|
|
dmg: ({ talent }, dmg) => {
|
2022-07-30 21:06:00 +00:00
|
|
|
|
let e = tmpDmg
|
2022-05-19 02:34:21 +00:00
|
|
|
|
let g = dmg(talent.e['冰涡之剑伤害'], 'e')
|
|
|
|
|
let j = dmg(talent.q['光降之剑基础伤害'], 'e', 'phy')
|
|
|
|
|
return {
|
|
|
|
|
dmg: e.dmg * 1 + g.dmg * 2 + j.dmg * 0.5,
|
|
|
|
|
avg: e.avg * 1 + g.avg * 2 + j.avg * 0.5
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}, ({ cons, weapon }) => {
|
2022-07-30 21:06:00 +00:00
|
|
|
|
let buffCount = 12
|
|
|
|
|
if (weapon.name === '松籁响起之时') {
|
|
|
|
|
buffCount = 13
|
2023-09-06 09:29:48 +00:00
|
|
|
|
if (weapon.affix >= 4) {
|
2022-07-30 21:06:00 +00:00
|
|
|
|
buffCount = 14
|
2022-05-19 02:34:21 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (cons === 6) {
|
2022-07-30 21:06:00 +00:00
|
|
|
|
buffCount = buffCount + 11
|
2022-05-19 02:34:21 +00:00
|
|
|
|
}
|
|
|
|
|
return {
|
|
|
|
|
title: `光降之剑${buffCount}层伤害`,
|
|
|
|
|
params: { gj: true },
|
|
|
|
|
dmg: ({ talent }, dmg) => dmg(talent.q['光降之剑基础伤害'] + talent.q['每层能量伤害'] * buffCount, 'q', 'phy')
|
|
|
|
|
}
|
2022-07-30 21:06:00 +00:00
|
|
|
|
}]
|
2022-05-19 02:34:21 +00:00
|
|
|
|
|
2022-11-08 22:04:08 +00:00
|
|
|
|
export const defDmgIdx = 3
|
2022-07-30 21:06:00 +00:00
|
|
|
|
export const mainAttr = 'atk,cpct,cdmg'
|
|
|
|
|
export const enemyName = '魔偶/女士/雷神'
|
2022-05-19 02:34:21 +00:00
|
|
|
|
|
|
|
|
|
export const buffs = [{
|
2022-07-30 21:06:00 +00:00
|
|
|
|
title: '优菈天赋:E消耗冰涡之剑后降低抗性[kx]%',
|
2022-05-19 02:34:21 +00:00
|
|
|
|
check: ({ params }) => params.gj !== false,
|
|
|
|
|
data: {
|
|
|
|
|
kx: ({ talent }) => talent.e['冰元素抗性降低']
|
|
|
|
|
}
|
|
|
|
|
}, {
|
2022-07-30 21:06:00 +00:00
|
|
|
|
title: '优菈一命:消耗冷酷之心后物理伤害提高30%',
|
2022-05-19 02:34:21 +00:00
|
|
|
|
cons: 1,
|
|
|
|
|
data: {
|
|
|
|
|
phy: ({ params }) => params.gj ? 30 : 0
|
|
|
|
|
}
|
|
|
|
|
}, {
|
2022-07-30 21:06:00 +00:00
|
|
|
|
title: '优菈四命:对生命值低于50%的敌人,光降之剑造成的伤害提高25%',
|
2022-05-19 02:34:21 +00:00
|
|
|
|
cons: 4,
|
|
|
|
|
data: {
|
|
|
|
|
qDmg: 25
|
|
|
|
|
}
|
|
|
|
|
}, {
|
2022-07-30 21:06:00 +00:00
|
|
|
|
title: '优菈6命:光降之剑额外获得5层Buff,普攻/E有50%概率额外获得1层',
|
2022-05-19 02:34:21 +00:00
|
|
|
|
cons: 6
|
|
|
|
|
}]
|