mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-23 08:00:57 +00:00
87 lines
2.4 KiB
JavaScript
87 lines
2.4 KiB
JavaScript
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export const details = [{
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check: ({ cons }) => cons < 2,
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dmgKey: 'e',
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title: '叄阶杀生樱伤害',
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params: { team: false },
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
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}, {
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check: ({ cons }) => cons >= 2,
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dmgKey: 'e',
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title: '肆阶杀生樱伤害',
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params: { team: false },
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
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},{
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check: ({ cons }) => cons < 2,
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dmgKey: 'e_t',
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params: { team: true },
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title: '温三雷叄阶杀生樱伤害',
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
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}, {
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check: ({ cons }) => cons >= 2,
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dmgKey: 'e_t',
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params: { team: true },
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title: '温三雷肆阶杀生樱伤害',
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
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}, {
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title: 'Q天狐霆雷伤害',
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params: { team: false },
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dmg: ({ talent }, dmg) => dmg(talent.q['天狐霆雷伤害'], 'q')
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}, {
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title: '温三雷四段Q总伤害',
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params: { team: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q')
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}]
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const defDmgKey = 'e'
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export const defParams = {
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team:true
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}
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export const buffs = [{
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title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%',
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data: {
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eDmg: ({ attr, calc }) => calc(attr.mastery) * 0.15
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}
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}, {
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check: ({ cons }) => cons >= 4,
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title: '4命效果:杀生樱命中敌人后提高雷伤[dmg]%',
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data: {
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dmg: 20
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}
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}, {
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cons: 6,
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title: '6命效果:杀生樱无视敌人[eDef]%防御',
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data: {
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eDef: 60
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}
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}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
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title: '精5终末6命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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atkPct:40,
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kx:60,
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mastery:200
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}
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}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
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title: '精1终末0命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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atkPct:20,
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kx:40,
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mastery:100
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}
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}, {check: ({ params }) => params.team === true,
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title: '天空宗室九条:增加[atkPlus]点攻击力,[atkPct]%攻击与[cdmg]%爆伤',
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data: {
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atkPlus: 794.2,
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atkPct:20,
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cdmg:60
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}
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},{check: ({ params }) => params.team === true,
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title: '恶曜开眼:开E元素爆发伤害提升[qDmg]%',
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data: {
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qDmg: 27
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}
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}]
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