miao-plugin/resources/meta/character/八重神子/calc_auto.js

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export const details = [{
check: ({ cons }) => cons < 2,
dmgKey: 'e',
title: '叄阶杀生樱伤害',
params: { team: false },
dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
}, {
check: ({ cons }) => cons >= 2,
dmgKey: 'e',
title: '肆阶杀生樱伤害',
params: { team: false },
dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
},{
check: ({ cons }) => cons < 2,
dmgKey: 'e_t',
params: { team: true },
title: '温三雷叄阶杀生樱伤害',
dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
}, {
check: ({ cons }) => cons >= 2,
dmgKey: 'e_t',
params: { team: true },
title: '温三雷肆阶杀生樱伤害',
dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
}, {
title: 'Q天狐霆雷伤害',
params: { team: false },
dmg: ({ talent }, dmg) => dmg(talent.q['天狐霆雷伤害'], 'q')
}, {
title: '温三雷四段Q总伤害',
params: { team: true },
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q')
}]
export const mainAttr = 'atk,cpct,cdmg,mastery'
export const defDmgKey = 'e'
export const defParams = {
team:true
}
export const buffs = [{
title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%',
data: {
eDmg: ({ attr, calc }) => calc(attr.mastery) * 0.15
}
}, {
check: ({ cons }) => cons >= 4,
title: '4命效果杀生樱命中敌人后提高雷伤[dmg]%',
data: {
dmg: 20
}
}, {
cons: 6,
title: '6命效果杀生樱无视敌人[eDef]%防御',
data: {
eDef: 60
}
}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
title: '精5终末6命温迪增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
atkPct:40,
kx:60,
mastery:200
}
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
title: '精1终末0命温迪增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
atkPct:20,
kx:40,
mastery:100
}
}, {check: ({ params }) => params.team === true,
title: '天空宗室九条:增加[atkPlus]点攻击力,[atkPct]%攻击与[cdmg]%爆伤',
data: {
atkPlus: 794.2,
atkPct:20,
cdmg:60
}
},{check: ({ params }) => params.team === true,
title: '恶曜开眼开E元素爆发伤害提升[qDmg]%',
data: {
qDmg: 27
}
}]