miao-plugin/models/character/CharCfg.js

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import { Data } from '#miao'
import lodash from 'lodash'
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import fs from 'node:fs'
import { miaoPath } from '#miao.path'
let cfgMap = {
char: {},
game: 'gs',
async init (game = 'gs') {
this.game = game
let chars = fs.readdirSync(`${miaoPath}/resources/meta-${game}/character`)
for (let char of chars) {
cfgMap.char[char] = {}
let curr = cfgMap.char[char]
// 评分规则
if (cfgMap.exists(char, 'artis_user')) {
curr.artis = await cfgMap.getCfg(char, 'artis_user', 'default')
} else if (cfgMap.exists(char, 'artis')) {
curr.artis = await cfgMap.getCfg(char, 'artis', 'default')
}
// 伤害计算
if (cfgMap.exists(char, 'calc_user')) {
curr.calc = await cfgMap.getCfg(char, 'calc_user')
} else if (cfgMap.exists(char, 'calc')) {
curr.calc = await cfgMap.getCfg(char, 'calc')
}
}
},
exists (char, file) {
return fs.existsSync(`${miaoPath}/resources/meta-${this.game}/character/${char}/${file}.js`)
},
async getCfg (char, file, module = '') {
let cfg = await Data.importModule(`resources/meta-${this.game}/character/${char}/${file}.js`, 'miao')
if (module) {
return cfg[module]
}
return cfg
}
}
await cfgMap.init('gs')
let cfgMapGs = { ...cfgMap }
await cfgMap.init('sr')
let cfgMapSr = { ...cfgMap }
/**
* 角色相关配置
*/
let CharCfg = {
// 获取角色伤害计算相关配置
getCalcRule (char) {
let cfg = cfgMap.char[char.isTraveler ? `旅行者/${char.elem}` : char.name]?.calc
if (!cfg || lodash.isEmpty(cfg)) {
return false
}
return {
details: cfg.details || false, // 计算详情
buffs: cfg.buffs || [], // 角色buff
defParams: cfg.defParams || {}, // 默认参数,一般为空
defDmgIdx: cfg.defDmgIdx || -1, // 默认详情index
defDmgKey: cfg.defDmgKey || '',
mainAttr: cfg.mainAttr || 'atk,cpct,cdmg', // 伤害属性
enemyName: cfg.enemyName || '小宝' // 敌人名称
}
},
getArtisCfg (char) {
if (char.game !== 'sr') {
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// 评分规则在 旅行者 下而非 旅行者/elem 下
let charName = char.isTraveler ? `旅行者` : char.name
return cfgMapGs.char[charName]?.artis || false
} else {
return cfgMapSr.char[char.name]?.artis || false
}
}
}
export default CharCfg