miao-plugin/resources/meta-gs/character//calc.js

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export const details = [{
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title: '风轮两立',
dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
}, {
title: '开Q满被动E',
params: { e: 1, layer: 5 },
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
}, {
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title: '靖妖傩舞·首插',
params: {
layer: 1
},
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dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3')
}, {
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title: '靖妖傩舞·尾插',
params: {
layer: 5
},
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dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3')
}]
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export const defDmgIdx = 3
export const mainAttr = 'atk,cpct,cdmg'
export const defParams = {
layer: 0
}
export const buffs = [{
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title: '靖妖傩舞:下落攻击伤害提升[a3Dmg]%',
data: {
a3Dmg: ({ talent }) => talent.q['普通攻击/重击/下落攻击伤害提升']
}
}, {
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title: '魈天赋开Q后每3秒伤害提升5%满层提高25%',
data: {
dmg: ({ params }) => params.layer * 5
}
}, {
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title: '魈被动3层E使E的伤害提高45%',
data: {
eDmg: ({ params }) => params.e ? 45 : 0
}
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}]