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export const details = [{
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title: '重击伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
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}, {
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title: '重击蒸发',
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'zf')
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}, {
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title: 'Q泡影破裂伤害',
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['泡影破裂伤害'], 'q')
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}, {
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title: 'Q泡影破裂蒸发',
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['泡影破裂伤害'], 'q', 'zf')
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}]
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export const mainAttr = 'atk,hp,cpct,recharge'
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export const buffs = [{
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title: '莫娜被动:基于元素充能效率获得水元素伤害[dmg]%',
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data: {
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dmg: ({ calc, attr }) => calc(attr.recharge) * 0.2
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}
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}, {
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title: '莫娜1命:命中星异状态下的敌人水元素相关反应效果提升15%',
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cons: 1,
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data: {
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zf: ({ params }) => params.q ? 15 : 0
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}
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}, {
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title: '莫娜4命:攻击处于星异状态下的敌人时暴击率提升15%',
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cons: 4,
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data: {
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cpct: ({ params }) => params.q ? 15 : 0
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}
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}, {
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title: '莫娜6命:虚实流动状态后满Buff提升重击180%伤害',
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cons: 6,
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data: {
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a2Dmg: 180
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}
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}, {
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title: '元素精通:蒸发融化伤害提高[zf]%',
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mastery: 'zf,rh'
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}, {
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title: '莫娜天赋:开Q获得[dmg]%伤害加成',
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data: {
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dmg: ({ talent }) => talent.q['伤害加成']
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}
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}]
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