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export const details = [{
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title: 'E每跳治疗量',
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dmg: ({ talent, calc, attr }, { heal }) => heal(calc(attr.hp) * talent.e['治疗量2'][0] / 100 + talent.e['治疗量2'][1])
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}, {
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title: '2命·E+额外治疗量',
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cons: 2,
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dmg: ({ talent, calc, attr }, { heal }) => heal((calc(attr.hp) * talent.e['治疗量2'][0] / 100 + talent.e['治疗量2'][1]) * 1.2)
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}, {
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title: 'Q每跳治疗量',
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dmg: ({ talent, calc, attr }, { heal }) =>
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heal(talent.q['无郤气护盾治疗量2'][0] * calc(attr.hp) / 100 + talent.q['无郤气护盾治疗量2'][1])
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}, {
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title: 'Q每跳护盾吸收量',
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dmg: ({ talent, calc, attr }, { shield }) => shield(talent.q['无郤气护盾吸收量2'][0] * calc(attr.hp) / 100 + talent.q['无郤气护盾吸收量2'][1])
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}]
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export const mainAttr = 'atk,hp,cpct,cdmg'
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export const buffs = []
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