2023-11-13 08:37:07 +00:00
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export const details = [{
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title: 'E点按拍照伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['点按拍照伤害'], 'e')
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}, {
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title: 'E长按拍照伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['长按拍照伤害'], 'e')
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}, {
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title: 'Q释放伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}, {
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title: 'Q释放治疗量',
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2023-11-17 15:24:13 +00:00
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dmg: ({ talent, attr }, { heal }) => heal(talent.q['施放治疗量2'][0] / 100 * attr.atk + talent.q['施放治疗量2'][1])
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2023-11-13 08:37:07 +00:00
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}, {
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title: 'Q持续治疗量',
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2023-11-17 15:24:13 +00:00
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dmg: ({ talent, attr }, { heal }) => heal(talent.q['相机持续治疗量2'][0] / 100 * attr.atk + talent.q['相机持续治疗量2'][1])
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2023-11-13 08:37:07 +00:00
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}, {
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title: '六命额外治疗量',
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cons: 6,
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2023-11-17 15:24:13 +00:00
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dmg: ({ attr }, { heal }) => heal(0.42 * attr.atk)
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2023-11-13 08:37:07 +00:00
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}]
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export const mainAttr = 'atk,cpct,cdmg,heal'
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export const defDmgIdx = 3
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export const buffs = [{
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title: '天赋-多样性调查:按队伍存在2位枫丹角色,2位非枫丹角色计算,自身获得[heal]%治疗加成,[dmg]%冰元素伤害加成',
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data: {
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heal: 5,
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dmg: 10
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}
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}, {
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title: '夏洛蒂2命:E攻击命中3名及以上敌人时,自身攻击力提升[atk]%',
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cons: 2,
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data: {
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atk: 30
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}
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}, {
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title: '夏洛蒂4命:Q命中带有E印记的敌人时,Q造成的伤害提升[dmg]%',
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cons: 4,
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data: {
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qDmg: 10
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}
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}, {
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title: '夏洛蒂6命:场上角色普攻或重击命中E标记敌人时,产生相当于夏洛蒂42%攻击的额外治疗',
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cons: 6
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}]
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export const createdBy = 'Aluxes'
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