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export const details = [{
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title: '仙力助推下落攻击伤害提升值',
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dmg: ({ attr, cons }) => {
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return {
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avg: cons < 2 ? Math.min(attr.atk * 2, 9000) : Math.min(attr.atk * 4, 18000)
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}
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}
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}, {
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title: 'E释放伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: 'E一段跳冲击波伤害',
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params: { btt: 1 },
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dmg: ({ talent }, dmg) => dmg(talent.e['闲云冲击波伤害'][0], 'a3')
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}, {
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title: 'E二段跳冲击波伤害',
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params: { btt: 2 },
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dmg: ({ talent }, dmg) => dmg(talent.e['闲云冲击波伤害'][1], 'a3')
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}, {
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title: 'E三段跳冲击波伤害',
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params: { btt: 3 },
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dmg: ({ talent }, dmg) => dmg(talent.e['闲云冲击波伤害'][2], 'a3')
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}, {
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title: 'Q释放伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}, {
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title: 'Q释放治疗量',
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dmg: ({ attr, talent }, { heal }) => heal(talent.q['治疗量2'][0] * attr.atk / 100 + talent.q['治疗量2'][1])
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}, {
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title: 'Q持续治疗量',
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dmg: ({ attr, talent }, { heal }) => heal(talent.q['持续治疗量2'][0] * attr.atk / 100 + talent.q['持续治疗量2'][1])
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}]
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export const defDmgIdx = 0
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export const mainAttr = 'atk,cpct,cdmg,heal'
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export const buffs = [{
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title: '闲云天赋:Q后下落攻击坠地冲击造成的伤害提升[a3Plus]',
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sort: 9,
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data: {
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a3Plus: ({ attr, cons }) => cons < 2 ? Math.min(attr.atk * 2, 9000) : Math.min(attr.atk * 4, 18000)
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}
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}, {
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title: '闲云2命:施放E后,攻击力提升[atkPct]%',
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cons: 2,
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data: {
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atkPct: 20
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}
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}, {
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check: ({ params }) => params.btt !== undefined,
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title: '闲云6命:施展了[buffCount]次步天梯,闲云冲击波的暴击伤害提升[a3Cdmg]%',
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cons: 6,
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data: {
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buffCount: ({ params }) => params.btt,
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a3Cdmg: ({ params }) => (5 / 3) * Math.pow(params.btt, 3) - (5 / 2) * Math.pow(params.btt, 2) + (95 / 6) * params.btt
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}
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}]
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export const createdBy = 'liangshi'
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