2022-09-18 20:54:01 +00:00
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/*
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* 用户角色
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* 抹平Profile及Mys Avatar
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* */
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import Base from './Base.js'
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import lodash from 'lodash'
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import { Artifact, Character, Weapon } from './index.js'
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import moment from 'moment'
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const charKey = 'name,abbr,sName,star,imgs,weaponType,elem'.split(',')
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export default class Avatar extends Base {
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constructor (data = {}) {
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super()
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if (!data.name) {
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return false
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}
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let char = Character.get(data.name)
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if (!char || char.isCustom) {
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return false
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}
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this.meta = data
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this.char = char
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this.dataType = data.dataSource ? 'profile' : 'avatar'
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}
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_get (key) {
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if (charKey.includes(key)) {
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return this.char[key]
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}
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return this.meta[key]
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}
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get dataSourceName () {
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2022-09-19 19:16:00 +00:00
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return this.meta.dataSourceName || '米游社'
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2022-09-18 20:54:01 +00:00
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}
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get updateTime () {
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let meta = this.meta
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return this.isProfile ? meta.updateTime : moment(new Date()).format('MM-DD HH:mm')
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}
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get isProfile () {
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return this.dataType === 'profile'
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}
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get isAvatar () {
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return this.dataType === 'avatar'
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}
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get artis () {
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2022-09-18 21:12:03 +00:00
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if (this.isProfile && this.meta?.artis) {
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return this.meta.artis.toJSON()
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2022-09-18 20:54:01 +00:00
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}
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if (this._artis) {
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return this._artis
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}
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let ret = {}
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const posIdx = {
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生之花: 1,
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死之羽: 2,
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时之沙: 3,
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空之杯: 4,
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理之冠: 5
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}
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lodash.forEach(this.meta.reliquaries, (ds) => {
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let idx = posIdx[ds.pos_name]
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ret[idx] = {
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name: ds.name,
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set: Artifact.getSetByArti(ds.name),
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level: ds.level
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}
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})
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this._artis = ret
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return this._artis;
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}
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get cons () {
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let data = this.meta
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return this.isProfile ? data.cons : data.actived_constellation_num
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}
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get weapon () {
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let wd = this.meta.weapon
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if (!wd || !wd.name) {
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return {}
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}
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let weapon = Weapon.get(wd.name)
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return {
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name: wd.name,
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abbr: weapon.abbr,
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star: weapon.star,
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level: wd.level || 1,
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affix: wd.affix || wd.affix_level || 0,
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type: weapon.type,
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img: weapon.img
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}
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}
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async getTalent (MysApi) {
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if (this.isProfile) {
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return this.talent
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}
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let char = this.char
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let id = char.id
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let talent = {}
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let talentRes = await MysApi.getDetail(id)
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let avatar = this.meta
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if (!char || !avatar) {
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return {}
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}
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if (talentRes && talentRes.skill_list) {
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let talentList = lodash.orderBy(talentRes.skill_list, ['id'], ['asc'])
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for (let val of talentList) {
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let { max_level: maxLv, level_current: lv } = val
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if (val.name.includes('普通攻击')) {
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talent.a = lv
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continue
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}
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if (maxLv >= 10 && !talent.e) {
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talent.e = lv
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continue
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}
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if (maxLv >= 10 && !talent.q) {
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talent.q = lv
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continue
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}
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}
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}
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let ret = char.getAvatarTalent(talent, avatar.cons, 'original')
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ret.id = id
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return ret
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}
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2022-09-19 19:16:00 +00:00
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get artisSet () {
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if (this.isProfile) {
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let meta = this.meta
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if (meta.artis) {
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return meta.artis.getSetData()
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}
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return {}
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}
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if (this._artisSet) {
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return this._artisSet
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}
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let artis = this.artis
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let setCount = {}
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lodash.forEach(artis, (arti, idx) => {
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let set = arti?.set?.name
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if (set) {
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setCount[set] = (setCount[set] || 0) + 1
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}
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})
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let sets = {}
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let names = []
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let abbrs = []
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let abbrs2 = []
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for (let set in setCount) {
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if (setCount[set] >= 2) {
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sets[set] = setCount[set] >= 4 ? 4 : 2
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names.push(Artifact.getArtiBySet(set))
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}
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}
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lodash.forEach(sets, (v, k) => {
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abbrs.push(Artifact.getAbbrBySet(k) + v)
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abbrs2.push(k + v)
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})
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this._artisSet = {
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sets,
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names,
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abbrs: [...abbrs, ...abbrs2],
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name: abbrs.length > 1 ? abbrs.join('+') : abbrs2[0]
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}
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return this._artisSet
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}
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2022-09-18 20:54:01 +00:00
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}
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