miao-plugin/models/Avatar.js

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/*
* 用户角色
* 抹平Profile及Mys Avatar
* */
import Base from './Base.js'
import lodash from 'lodash'
import { Artifact, Character, Weapon } from './index.js'
import moment from 'moment'
const charKey = 'name,abbr,sName,star,imgs,weaponType,elem'.split(',')
export default class Avatar extends Base {
constructor (data = {}) {
super()
if (!data.name) {
return false
}
let char = Character.get(data.name)
if (!char || char.isCustom) {
return false
}
this.meta = data
this.char = char
this.dataType = data.dataSource ? 'profile' : 'avatar'
}
_get (key) {
if (charKey.includes(key)) {
return this.char[key]
}
return this.meta[key]
}
get dataSourceName () {
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return this.meta.dataSourceName || '米游社'
}
get updateTime () {
let meta = this.meta
return this.isProfile ? meta.updateTime : moment(new Date()).format('MM-DD HH:mm')
}
get isProfile () {
return this.dataType === 'profile'
}
get isAvatar () {
return this.dataType === 'avatar'
}
get artis () {
if (this.isProfile && this.meta?.artis) {
return this.meta.artis.toJSON()
}
if (this._artis) {
return this._artis
}
let ret = {}
const posIdx = {
生之花: 1,
死之羽: 2,
时之沙: 3,
空之杯: 4,
理之冠: 5
}
lodash.forEach(this.meta.reliquaries, (ds) => {
let idx = posIdx[ds.pos_name]
ret[idx] = {
name: ds.name,
set: Artifact.getSetByArti(ds.name),
level: ds.level
}
})
this._artis = ret
return this._artis;
}
get cons () {
let data = this.meta
return this.isProfile ? data.cons : data.actived_constellation_num
}
get weapon () {
let wd = this.meta.weapon
if (!wd || !wd.name) {
return {}
}
let weapon = Weapon.get(wd.name)
return {
name: wd.name,
abbr: weapon.abbr,
star: weapon.star,
level: wd.level || 1,
affix: wd.affix || wd.affix_level || 0,
type: weapon.type,
img: weapon.img
}
}
async getTalent (MysApi) {
if (this.isProfile) {
return this.talent
}
let char = this.char
let id = char.id
let talent = {}
let talentRes = await MysApi.getDetail(id)
let avatar = this.meta
if (!char || !avatar) {
return {}
}
if (talentRes && talentRes.skill_list) {
let talentList = lodash.orderBy(talentRes.skill_list, ['id'], ['asc'])
for (let val of talentList) {
let { max_level: maxLv, level_current: lv } = val
if (val.name.includes('普通攻击')) {
talent.a = lv
continue
}
if (maxLv >= 10 && !talent.e) {
talent.e = lv
continue
}
if (maxLv >= 10 && !talent.q) {
talent.q = lv
continue
}
}
}
let ret = char.getAvatarTalent(talent, avatar.cons, 'original')
ret.id = id
return ret
}
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get artisSet () {
if (this.isProfile) {
let meta = this.meta
if (meta.artis) {
return meta.artis.getSetData()
}
return {}
}
if (this._artisSet) {
return this._artisSet
}
let artis = this.artis
let setCount = {}
lodash.forEach(artis, (arti, idx) => {
let set = arti?.set?.name
if (set) {
setCount[set] = (setCount[set] || 0) + 1
}
})
let sets = {}
let names = []
let abbrs = []
let abbrs2 = []
for (let set in setCount) {
if (setCount[set] >= 2) {
sets[set] = setCount[set] >= 4 ? 4 : 2
names.push(Artifact.getArtiBySet(set))
}
}
lodash.forEach(sets, (v, k) => {
abbrs.push(Artifact.getAbbrBySet(k) + v)
abbrs2.push(k + v)
})
this._artisSet = {
sets,
names,
abbrs: [...abbrs, ...abbrs2],
name: abbrs.length > 1 ? abbrs.join('+') : abbrs2[0]
}
return this._artisSet
}
}