miao-plugin/resources/meta-sr/character/桂乃芬/calc.js

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export const details = [{
title: '普攻伤害',
dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
}, {
title: '战技伤害(扩散)',
dmg: ({ talent }, dmg) => dmg(talent.e['目标伤害'] + talent.e['相邻目标伤害'] * 2, 'e')
}, {
title: '灼烧持续伤害',
dmg: ({ talent, cons }, dmg) => {
const dotPlus = cons >= 2 ? 0.4 : 0
return dmg(talent.e['持续伤害'] + dotPlus, 'dot', 'skillDot')
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}
}, {
title: '终结技伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
}, {
title: '终结技+引爆dot伤害',
dmg: ({ talent, cons }, dmg) => {
let qDmg = dmg(talent.q['技能伤害'], 'q')
const dotPlus = cons >= 2 ? 0.4 : 0
let dotDmg = dmg((talent.e['持续伤害'] + dotPlus) * talent.q['灼烧伤害比例'], 'dot', 'skillDot')
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return {
dmg: qDmg.dmg + dotDmg.avg,
avg: qDmg.avg + dotDmg.avg
}
}
}]
export const defDmgIdx = 2
export const mainAttr = 'atk,cpct,cdmg'
export const buffs = [{
title: '天赋-古来君子养艺人3层【吞火】状态下目标受到的伤害提高[enemydmg]%',
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check: ({ cons }) => cons < 6,
data: {
enemydmg: ({ talent }) => talent.t['伤害提高'] * 100 * 3
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}
}, {
title: '天赋-古来君子养艺人4层【吞火】状态下目标受到的伤害提高[enemydmg]%',
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cons: 6,
data: {
enemydmg: ({ talent }) => talent.t['伤害提高'] * 100 * 4
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}
}, {
title: '行迹-逾锋:对陷入灼烧状态的地方目标造成的伤害提高[dmg]%',
tree: 3,
data: {
dmg: 20
}
}, {
title: '桂乃芬2命目标处于灼烧状态时持续伤害倍率提升40%',
cons: 2
}]
export const createdBy = 'Aluxes'