miao-plugin/components/profile-data/miao-meta.js

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import { Data } from '../index.js'
import lodash from 'lodash'
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const _path = process.cwd()
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export const artiIdx = {
生之花: 1,
死之羽: 2,
时之沙: 3,
空之杯: 4,
理之冠: 5
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}
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let relis = Data.readJSON(`${_path}/plugins/miao-plugin/resources/meta/reliquaries/`, 'data.json') || {}
let setMap = {}
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lodash.forEach(relis, (ds) => {
if (ds.sets) {
lodash.forEach(ds.sets, (tmp) => {
if (tmp.name) {
setMap[tmp.name] = ds.name
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}
})
}
})
export const artiSetMap = setMap
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export const attrMap = {
HP: '小生命',
HP_PERCENT: '大生命',
ATTACK: '小攻击',
ATTACK_PERCENT: '大攻击',
DEFENSE: '小防御',
DEFENSE_PERCENT: '大防御',
FIRE_ADD_HURT: '火元素伤害加成',
ICE_ADD_HURT: '冰元素伤害加成',
ROCK_ADD_HURT: '岩元素伤害加成',
ELEC_ADD_HURT: '雷元素伤害加成',
WIND_ADD_HURT: '风元素伤害加成',
WATER_ADD_HURT: '水元素伤害加成',
PHYSICAL_ADD_HURT: '物理伤害加成',
GRASS_ADD_HURT: '草元素伤害加成',
HEAL_ADD: '治疗加成',
ELEMENT_MASTERY: '元素精通',
CRITICAL: '暴击率',
CRITICAL_HURT: '暴击伤害',
CHARGE_EFFICIENCY: '充能效率'
}