2023-11-05 19:18:49 +00:00
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export const details = [{
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title: 'E众水歌者治疗',
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2023-11-12 21:06:03 +00:00
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dmg: ({ talent, attr }, { heal }) =>
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heal(talent.e['众水的歌者治疗量2'][0] * attr.hp / 100 + talent.e['众水的歌者治疗量2'][1] * 1)
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2023-11-05 19:18:49 +00:00
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}, {
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title: 'E海薇玛夫人(海马)·伤害',
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2023-11-12 21:06:03 +00:00
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dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['海薇玛夫人伤害'] / 100 * 1.4, 'e')
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2023-11-05 19:18:49 +00:00
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}, {
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title: 'E乌瑟勋爵(章鱼)·伤害',
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2023-11-12 21:06:03 +00:00
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dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['乌瑟勋爵伤害'] / 100 * 1.4, 'e')
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2023-11-05 19:18:49 +00:00
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}, {
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title: 'E谢贝蕾妲小姐(螃蟹)·伤害',
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dmgKey: 'e',
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2023-11-12 21:06:03 +00:00
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dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['谢贝蕾妲小姐伤害'] / 100 * 1.4, 'e')
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2023-11-05 19:18:49 +00:00
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}, {
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title: 'E谢贝蕾妲小姐(螃蟹)·蒸发',
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dmgKey: 'e',
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2023-11-12 21:06:03 +00:00
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dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['谢贝蕾妲小姐伤害'] / 100 * 1.4, 'e', '蒸发')
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2023-11-05 19:18:49 +00:00
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}, {
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title: 'Q万众狂欢·伤害',
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params: { talentQ: true },
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2023-11-13 08:37:07 +00:00
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dmg: ({ talent, attr }, { basic }) => basic(attr.hp * (talent.q['技能伤害'] / 100), 'q')
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2023-11-05 19:18:49 +00:00
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}, {
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title: 'Q万众狂欢伤害·蒸发',
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params: { talentQ: true },
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2023-11-13 08:37:07 +00:00
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dmg: ({ talent, attr }, { basic }) => basic(attr.hp * (talent.q['技能伤害'] / 100), 'q', '蒸发')
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}, {
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title: '六命荒刀每秒治疗',
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cons: 6,
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params: { talentQ: true },
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dmg: ({ attr }, { heal }) => heal(attr.hp * 0.04)
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}, {
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title: '六命荒刀普攻伤害',
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cons: 6,
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params: { talentQ: true },
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dmg: ({ talent, attr }, { basic }) => basic(attr.atk * talent.a['一段伤害'] / 100 + attr.hp * 0.18, 'a')
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}, {
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title: '六命芒刀普攻伤害',
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cons: 6,
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params: { talentQ: true },
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dmg: ({ talent, attr }, { basic }) => basic(attr.atk * talent.a['一段伤害'] / 100 + attr.hp * 0.43, 'a')
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2023-11-05 19:18:49 +00:00
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}]
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2023-11-13 08:37:07 +00:00
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export const mainAttr = 'hp,mastery,cpct,cdmg,dmg'
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2023-11-10 20:35:41 +00:00
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export const defDmgIdx = 3
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2023-11-05 19:18:49 +00:00
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export const buffs = [{
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title: '芙宁娜天赋:消耗4队友生命值,E伤害提升140%'
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}, {
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title: '天赋E·万众狂欢:300层气氛值提升[dmg]%伤害,[heal]%治疗加成',
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data: {
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dmg: ({ talent }) => talent.q['气氛值转化提升伤害比例'] * 300,
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2023-11-10 20:35:41 +00:00
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heal: ({ talent }) => talent.q['气氛值转化受治疗加成比例'] * 300
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2023-11-05 19:18:49 +00:00
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}
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}, {
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title: '芙宁娜被动:基于生命值,提升召唤物伤害[eDmg]%',
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data: {
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2023-11-12 21:06:03 +00:00
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eDmg: ({ attr }) => Math.min(28, attr.hp / 1000 * 0.7)
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2023-11-05 19:18:49 +00:00
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}
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}, {
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title: '芙宁娜1命:气氛值层数上限提升100',
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cons: 1,
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data: {
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dmg: ({ talent }) => talent.q['气氛值转化提升伤害比例'] * 100,
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2023-11-10 20:35:41 +00:00
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heal: ({ talent }) => talent.q['气氛值转化受治疗加成比例'] * 100
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2023-11-05 19:18:49 +00:00
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}
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}, {
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title: '芙宁娜2命:万众狂欢持续期间,满气氛值提升芙宁娜140%生命值',
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cons: 2,
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data: {
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2023-11-13 08:37:07 +00:00
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hpPct: ({ params }) => params.talentQ ? 140 : 0
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2023-11-05 19:18:49 +00:00
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}
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}, 'vaporize']
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