miao-plugin/models/Player.js

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/**
* 用户数据文件
* 数据存储在/data/userData/${uid}.json
* 兼容处理面板户数及Mys数据
*
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*/
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import lodash from 'lodash'
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import Base from './Base.js'
import { Data } from '../components/index.js'
import { AvatarData, ProfileRank, Character } from './index.js'
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import MysAvatar from './player/MysAvatar.js'
import Profile from './player/Profile.js'
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Data.createDir('/data/userData', 'root')
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export default class Player extends Base {
constructor (uid) {
super()
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uid = uid?._mys?.uid || uid?.uid || uid
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if (!uid) {
return false
}
let cacheObj = this._getCache(`player:${uid}`)
if (cacheObj) {
return cacheObj
}
this.uid = uid
this.reload()
return this._cache()
}
get hasProfile () {
let ret = false
lodash.forEach(this._avatars, (avatar) => {
if (avatar.isProfile) {
ret = true
return false
}
})
return ret
}
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static create (e) {
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if (e?._mys?.uid || e.uid) {
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// 传入为e
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let player = new Player(e?._mys?.uid || e.uid)
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player.e = e
return player
} else {
return new Player(e)
}
}
// 获取面板更新服务名
static getProfileServName (uid) {
let Serv = Profile.getServ(uid)
return Serv.name
}
static delByUid (uid) {
let player = Player.create(uid)
if (player) {
player.del()
}
}
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/**
* 重新加载json文件
*/
reload () {
let data
data = Data.readJSON(`/data/UserData/${this.uid}.json`, 'root')
this.setBasicData(data)
if (data.chars) {
this.setAvatars(data.chars)
// 暂时保留旧数据,防止异常情况
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this._chars = data.chars
}
this.setAvatars(data.avatars || [])
}
/**
* 保存json文件
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* @param flag false时暂时禁用保存true时启用保存并保存数据
* @returns {boolean}
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*/
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save (flag = null) {
if (flag === true) {
this._save = true
} else if (flag === false || this._save === false) {
this._save = false
return false
}
let ret = Data.getData(this, 'uid,name,level,word,face,card,sign,info,_info,_mys,_profile')
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ret.avatars = {}
this.forEachAvatar((avatar) => {
ret.avatars[avatar.id] = avatar.toJSON()
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})
// 暂时保留旧数据,防止异常情况
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if (this._chars) {
ret.chars = this._chars
}
Data.writeJSON(`/data/UserData/${this.uid}.json`, ret, '', 'root')
}
del () {
try {
Data.delFile(`/data/UserData/${this.uid}.json`, 'root')
ProfileRank.delUidInfo(this.uid)
this._delCache()
Bot.logger.mark(`【面板数据删除】${this.uid}本地文件数据已删除...`)
} catch (e) {
console.log('del error', e)
}
return true
}
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/**
* 设置玩家基础数据
* @param ds
*/
setBasicData (ds) {
this.name = ds.name || this.name || ''
this.level = ds.level || this.level || ''
this.word = ds.word || this.word || ''
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this.face = ds.face || this.face || ''
this.card = ds.card || this.card || ''
this.sign = ds.sign || this.sign || ''
this.info = ds.info || this.info || false
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this._avatars = this._avatars || {}
this._profile = ds._profile || this._profile
this._mys = ds._mys || this._mys
this._info = ds._info || this._info
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}
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// 设置角色列表
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setAvatars (ds) {
lodash.forEach(ds, (avatar) => {
this.setAvatar(avatar)
})
}
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// 设置角色数据
setAvatar (ds, source = '') {
let avatar = this.getAvatar(ds.id, true)
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avatar.setAvatar(ds, source)
}
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// 获取Avatar角色
getAvatar (id, create = false) {
let char = Character.get(id)
let avatars = this._avatars
// 兼容处理旅行者的情况
if (char.isTraveler && !create) {
id = avatars['10000005'] ? 10000005 : 10000007
}
if (!avatars[id] && create) {
avatars[id] = AvatarData.create({ id })
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}
return avatars[id] || false
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}
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// 异步循环角色
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async forEachAvatarAsync (fn) {
for (let id in this._avatars) {
let ret = await fn(this._avatars[id], id)
if (ret === false) {
return false
}
}
}
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// 循环Avatar
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forEachAvatar (fn) {
for (let id in this._avatars) {
let avatar = this._avatars[id]
if (avatar && avatar.hasData) {
let ret = fn(this._avatars[id])
if (ret === false) {
return false
}
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}
}
}
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// 获取所有Avatar数据
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getAvatarData (ids = '') {
let ret = {}
if (!ids) {
this.forEachAvatar((avatar) => {
ret[avatar.id] = avatar.getDetail()
})
} else {
lodash.forEach(ids, (id) => {
let avatar = this.getAvatar(id)
if (avatar) {
ret[id] = avatar.getDetail()
}
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})
}
return ret
}
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// 获取指定角色的面板数据
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getProfile (id) {
let avatar = this.getAvatar(id)
return avatar ? avatar.getProfile() : false
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}
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// 获取所有面板数据
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getProfiles () {
let ret = {}
lodash.forEach(this._avatars, (avatar) => {
let profile = avatar.getProfile()
if (profile) {
ret[profile.id] = profile
}
})
return ret
}
getUpdateTime () {
let ret = {}
if (this._profile) {
ret.profile = MysAvatar.getDate(this._profile)
}
if (this._mys) {
ret.mys = MysAvatar.getDate(this._mys)
}
return ret
}
getInfo () {
return MysAvatar.getInfo(this)
}
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// 更新面板
async refreshProfile (force = 2) {
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return await Profile.refreshProfile(this, force)
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}
// 更新米游社数据
/**
* 更新米游社数据
* @param force: 0:不强制长超时时间 1短超时时间 2无视缓存强制刷新
* @returns {Promise<boolean>}
*/
async refreshMysDetail (force = 0) {
return MysAvatar.refreshMysDetail(this, force)
}
async refreshMysInfo (force = 0) {
return await MysAvatar.refreshMysInfo(this, force)
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}
// 通过已有的Mys CharData更新
setMysCharData (charData) {
MysAvatar.setMysCharData(this, charData)
}
// 使用MysApi刷新指定角色的天赋信息
async refreshTalent (ids = '', force = 0) {
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return await MysAvatar.refreshTalent(this, ids, force)
}
async refresh (cfg) {
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this.save(false)
try {
if (cfg.index || cfg.index === 0) {
await this.refreshMysInfo(cfg.index)
}
if (cfg.detail || cfg.detail === 0) {
await this.refreshMysDetail(cfg.detail)
}
if (cfg.talent || cfg.talent === 0) {
await this.refreshTalent(cfg.ids, cfg.talent)
}
if (cfg.profile || cfg.profile === 0) {
await this.refreshProfile(cfg.profile)
}
} catch (e) {
Bot.logger.mark(`刷新uid${this.uid}数据遇到错误...`)
console.log(e)
}
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this.save(true)
}
async refreshAndGetAvatarData (cfg) {
await this.refresh(cfg)
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let rank = false
let e = this.e
if (cfg.rank === true && e && e.group_id) {
rank = await ProfileRank.create({ group: e.group_id, uid: this.uid, qq: e.user_id })
}
let avatarRet = {}
this.forEachAvatar((avatar) => {
let { talent } = avatar
let ds = avatar.getDetail()
ds.aeq = talent?.a?.original + talent?.e?.original + talent?.q?.original || 3
avatarRet[ds.id] = ds
let profile = avatar.getProfile()
if (profile) {
let mark = profile.getArtisMark(false)
ds.artisMark = Data.getData(mark, 'mark,markClass,names')
if (rank) {
rank.getRank(profile)
}
}
})
if (cfg.retType !== 'array') {
return avatarRet
}
avatarRet = lodash.values(avatarRet)
if (cfg.sort) {
let sortKey = 'level,star,aeq,cons,weapon.level,weapon.star,weapon.affix,fetter'.split(',')
avatarRet = lodash.orderBy(avatarRet, sortKey)
avatarRet = avatarRet.reverse()
}
return avatarRet
}
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}