2022-10-15 21:33:43 +00:00
|
|
|
|
export const details = [{
|
|
|
|
|
title: '水月伤害',
|
|
|
|
|
params: { sy: true },
|
|
|
|
|
dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e')
|
|
|
|
|
}, {
|
|
|
|
|
title: '剑舞步三段伤害',
|
|
|
|
|
dmg: ({ talent, calc, attr, cons }, { basic }) => {
|
|
|
|
|
let pct = talent.e['剑舞步/旋舞步一段伤害2'][0] * 1 + talent.e['剑舞步/旋舞步二段伤害2'][0] * 1
|
|
|
|
|
let ret1 = basic(calc(attr.hp) * pct / 100, 'e')
|
|
|
|
|
if (cons >= 1) {
|
|
|
|
|
attr.e.dmg += 65
|
|
|
|
|
}
|
|
|
|
|
let ret2 = basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e')
|
|
|
|
|
return {
|
|
|
|
|
dmg: ret1.dmg + ret2.dmg,
|
|
|
|
|
avg: ret2.avg + ret2.avg
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}, {
|
|
|
|
|
title: 'Q两段总伤害',
|
|
|
|
|
dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * (talent.q['技能伤害'] + talent.q['永世流沔伤害']) / 100, 'q')
|
2022-12-03 19:47:23 +00:00
|
|
|
|
}, {
|
|
|
|
|
title: '丰穰之核伤害',
|
|
|
|
|
params: { bloom: true },
|
|
|
|
|
dmg: ({calc, attr}, { reaction }) => {
|
|
|
|
|
return reaction('bloom')}
|
2022-10-15 21:33:43 +00:00
|
|
|
|
}]
|
|
|
|
|
|
|
|
|
|
export const mainAttr = 'hp,atk,cpct,cdmg'
|
|
|
|
|
|
|
|
|
|
export const buffs = [{
|
2022-12-03 19:47:23 +00:00
|
|
|
|
title: '妮露天赋:丰穰之核增伤[bloom]%,元素精通提升100点',
|
|
|
|
|
data: {
|
|
|
|
|
bloom: ({ calc, attr }) => Math.min(400,(calc(attr.hp)-30000)/1000*9),
|
|
|
|
|
mastery:({ params }) => params.bloom ? 100 : 0
|
|
|
|
|
}
|
|
|
|
|
},{
|
2022-10-15 21:33:43 +00:00
|
|
|
|
title: '妮露1命:水月造成的伤害提升65%',
|
|
|
|
|
cons: 1,
|
|
|
|
|
data: {
|
|
|
|
|
eDmg: ({ params }) => params.sy ? 65 : 0
|
|
|
|
|
}
|
|
|
|
|
}, {
|
|
|
|
|
title: '妮露2命:金杯的丰馈下降低敌人35%水抗与草抗',
|
|
|
|
|
cons: 2,
|
|
|
|
|
data: {
|
|
|
|
|
kx: 35
|
|
|
|
|
}
|
|
|
|
|
}, {
|
|
|
|
|
title: '妮露4命:第三段舞步命中敌人Q伤害提高50%',
|
|
|
|
|
cons: 4,
|
|
|
|
|
data: {
|
|
|
|
|
qDmg: 50
|
|
|
|
|
}
|
|
|
|
|
}, {
|
|
|
|
|
title: '妮露6命:提高暴击[cpct]%,爆伤[cdmg]%',
|
|
|
|
|
cons: 6,
|
|
|
|
|
data: {
|
|
|
|
|
cpct: ({ calc, attr }) => Math.min(30, calc(attr.hp) / 1000 * 0.6),
|
|
|
|
|
cdmg: ({ calc, attr }) => Math.min(60, calc(attr.hp) / 1000 * 1.2)
|
|
|
|
|
}
|
|
|
|
|
}]
|