miao-plugin/resources/meta/character/雷电将军/calc.js

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export const details = [{
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title: '零愿力Q首刀',
params: {
type: 1,
num: 0
},
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dmg: ({ talent, attr }, dmg) => dmg(talent.q['梦想一刀基础伤害'], 'q')
}, {
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title: '满愿力Q首刀',
params: {
type: 0,
num: 60
},
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dmg: ({ talent, attr }, dmg) => dmg(talent.q['梦想一刀基础伤害'], 'q')
}, {
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title: '满愿力Q后重击',
params: {
type: 1,
num: 60
},
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dmg: ({ talent, attr }, dmg) => dmg(talent.q['重击伤害'], 'q')
}]
export const defParams = {
num: 60,
type: 0
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}
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export const defDmgIdx = 1
export const mainAttr = 'atk,cpct,cdmg,recharge'
export const buffs = [
{
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title: '恶曜开眼开E元素爆发伤害提升[qDmg]%',
data: {
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qDmg: ({ talent }) => talent.e['元素爆发伤害提高'] * 90
}
}, {
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title: '梦想真说Q满愿力获得[qPct]%大招倍率加成',
data: {
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qPct: ({ talent, params }) => talent.q['愿力加成'][params.type || 0] * params.num
}
}, {
check: ({ cons }) => cons >= 2,
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title: '雷神2命大招无视敌人[qIgnore]%防御力',
data: {
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qIgnore: 60
}
}, {
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title: '雷神被动:基于元素充能获得[_dmg]%雷伤加成',
data: {
_dmg: ({ attr }) => Math.max(attr.recharge.base + attr.recharge.plus - 100, 0) * 0.4,
dmg: ({ attr }) =>
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attr.dataSource === 'shin' ? 0 : Math.max(attr.recharge.base + attr.recharge.plus - 100, 0) * 0.4
}
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}]