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export const details = [{
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title: '重击伤害',
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dmg: ({ talent, attr, calc, cons }, { basic }) => {
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const a2Multi = cons >= 1 ? 1.6 : 1.25
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return basic(a2Multi * talent.a['重击·衡平推裁持续伤害'] * calc(attr.hp) / 100, 'a2')
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}
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}, {
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title: 'E伤害',
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dmg: ({ talent, attr, calc }, { basic }) => basic(talent.e['技能伤害'] * calc(attr.hp) / 100, 'e')
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}, {
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title: 'Q释放伤害',
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dmg: ({ talent, attr, calc }, { basic }) => basic(talent.q['技能伤害'] * calc(attr.hp) / 100, 'q')
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}, {
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title: 'Q总伤害',
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dmg: ({ talent, attr, calc }, { basic }) => {
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const td = talent.q['技能伤害'] + talent.q['水瀑伤害'] * 2
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return basic(td * calc(attr.hp) / 100, 'q')
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}
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}, {
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title: '满水滴一轮重击总伤害',
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dmg: ({ talent, attr, calc, cons }, { basic }) => {
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const count = cons >= 6 ? 30 : 8
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const td = talent.a['重击·衡平推裁持续伤害'] * count
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const extraTd = cons >= 6 ? 20 * 6 : 0
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const a2Multi = cons >= 1 ? 1.6 : 1.25
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return basic(a2Multi * (td + extraTd) * calc(attr.hp) / 100, 'a2')
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}
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}]
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export const defDmgIdx = 4
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export const mainAttr = 'hp,dmg,cpct,cdmg'
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export const buffs = [{
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title: '天赋-古海孑遗的权柄:按两层计算,重击·衡平推裁造成原本125%的伤害',
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check: ({ cons }) => cons < 1
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}, {
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title: '天赋-古海孑遗的权柄:按三层计算,重击·衡平推裁造成原本160%的伤害',
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cons: 1
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}, {
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title: '天赋-至高仲裁的纪律:基于当前生命值超出生命值上限30%的部分,提升[dmg]%水元素伤害',
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data: {
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dmg: 30
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}
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}, {
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title: '那维2命:重击·衡平推裁的暴击伤害提升[cdmg]%',
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cons: 2,
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data: {
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a2Cdmg: 42
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}
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}, {
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title: '那维6命:延长重击持续时间至12s,同时每2s,额外造成20%生命倍率的视为重击·衡平推裁的伤害',
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cons: 6
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}, {
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title: '双水Buff:生命值提高[hpPct]%',
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data: {
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hpPct: 25
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}
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}]
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