miao-plugin/resources/meta-gs/character/八重神子/calc.js

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export const details = [{
check: ({ cons }) => cons < 2,
dmgKey: 'e',
title: '叄阶杀生樱伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
}, {
check: ({ cons }) => cons >= 2,
dmgKey: 'e',
title: '肆阶杀生樱伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
}, {
check: ({ cons }) => cons < 2,
title: '叄阶杀生樱激化伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e', 'aggravate')
}, {
check: ({ cons }) => cons >= 2,
title: '肆阶杀生樱激化伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e', 'aggravate')
}, {
title: '四段Q总伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q')
}, {
title: '四段Q总激化伤害',
dmg: ({ talent }, dmg) => {
let q1j = dmg(talent.q['技能伤害'], 'q', 'aggravate')
let q2j = dmg(talent.q['天狐霆雷伤害'], 'q', 'aggravate')
return {
dmg: q1j.dmg + q2j.dmg * 3,
avg: q1j.avg + q2j.avg * 3
}
}
}]
export const mainAttr = 'atk,cpct,cdmg,mastery,dmg'
export const defDmgKey = 'e'
export const buffs = [{
title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%',
sort: 9,
data: {
eDmg: ({ attr, calc }) => calc(attr.mastery) * 0.15
}
}, {
check: ({ cons }) => cons >= 4,
title: '4命效果杀生樱命中敌人后提高雷伤[dmg]%',
data: {
dmg: 20
}
}, {
cons: 6,
title: '6命效果杀生樱无视敌人[eDef]%防御',
data: {
eDef: 60
}
}, 'aggravate']