2022-04-05 14:24:02 +00:00
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{
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2023-10-21 18:54:45 +00:00
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"id": "20",
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2022-09-03 21:08:57 +00:00
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"name": "雷泽",
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"abbr": "雷泽",
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"title": "狼少年",
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"star": 4,
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"elem": "electro",
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"allegiance": "奔狼领",
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"weapon": "claymore",
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2022-09-04 21:03:23 +00:00
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"birth": "9-9",
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2022-09-03 21:08:57 +00:00
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"astro": "小狼座",
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"desc": "住在蒙德地区奔狼领,远离城市与人群,和狼一同生活的少年。直觉锐利,身姿迅捷。",
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"cncv": "周帅",
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"jpcv": "内山昂辉",
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"costume": false,
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"ver": 1,
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"baseAttr": {
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"hp": 11962,
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"atk": 233.64,
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"def": 750.77
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},
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"growAttr": {
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"key": "phy",
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2022-11-21 21:36:12 +00:00
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"value": 30
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2022-09-03 21:08:57 +00:00
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},
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"talentId": {
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2023-02-21 17:26:17 +00:00
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"10201": "a",
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"10202": "e",
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"10203": "q"
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2022-09-03 21:08:57 +00:00
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},
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"talentCons": {
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"e": 5,
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"q": 3
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},
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"materials": {
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"gem": "最胜紫晶",
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"boss": "雷光棱镜",
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"specialty": "钩钩果",
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"normal": "不祥的面具",
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"talent": "「抗争」的哲学",
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"weekly": "东风之爪"
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2023-10-21 18:54:45 +00:00
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},
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"talent": {
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"a": {
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"id": 2031,
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"name": "普通攻击·钢脊",
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"desc": [
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"<h3>普通攻击</h3>",
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"进行至多四段的连续挥砍。",
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"<h3>重击</h3>",
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"持续消耗体力,旋转大剑攻击周围的敌人。",
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"停止旋转时,会进行一次格外有力的挥砍。",
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"<h3>下落攻击</h3>",
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"从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。"
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],
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"tables": [
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{
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"name": "一段伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"95.92%",
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"102.46%",
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"109%",
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"117.72%",
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"124.26%",
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"131.89%",
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"141.7%",
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"151.51%",
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"161.32%",
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"171.13%",
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"180.94%",
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"190.75%",
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"200.56%",
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"210.37%",
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"220.18%"
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]
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},
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{
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"name": "二段伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"82.63%",
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"88.27%",
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"93.9%",
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"101.41%",
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"107.05%",
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"113.62%",
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"122.07%",
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"130.52%",
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"138.97%",
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"147.42%",
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"155.87%",
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"164.32%",
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"172.78%",
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"181.23%",
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"189.68%"
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]
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},
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{
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"name": "三段伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"103.31%",
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"110.36%",
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"117.4%",
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"126.79%",
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"133.84%",
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"142.05%",
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"152.62%",
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"163.19%",
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"173.75%",
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"184.32%",
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"194.88%",
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"205.45%",
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"216.02%",
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"226.58%",
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"237.15%"
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]
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},
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{
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"name": "四段伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"136.05%",
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"145.32%",
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"154.6%",
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"166.97%",
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"176.24%",
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"187.07%",
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"200.98%",
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"214.89%",
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"228.81%",
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"242.72%",
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"256.64%",
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"270.55%",
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"284.46%",
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"298.38%",
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"312.29%"
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]
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},
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{
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"name": "重击循环伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"62.54%",
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"67.63%",
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"72.72%",
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"79.99%",
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"85.08%",
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"90.9%",
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"98.9%",
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"106.9%",
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"114.9%",
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"123.62%",
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"132.35%",
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"141.08%",
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"149.8%",
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"158.53%",
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"167.26%"
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]
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},
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{
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"name": "重击终结伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"113.09%",
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"122.29%",
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"131.5%",
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"144.65%",
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"153.86%",
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"164.37%",
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"178.84%",
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"193.31%",
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"207.77%",
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"223.55%",
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"239.33%",
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"255.11%",
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"270.89%",
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"286.67%",
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"302.45%"
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]
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},
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{
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"name": "重击体力消耗",
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"unit": "",
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"isSame": true,
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"values": [
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"每秒40点",
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|
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|
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"每秒40点",
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|
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|
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"每秒40点",
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|
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|
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"每秒40点",
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|
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|
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"每秒40点",
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|
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|
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"每秒40点",
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|
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|
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"每秒40点",
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|
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|
|
"每秒40点",
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|
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|
|
"每秒40点",
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|
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|
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"每秒40点",
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|
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|
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"每秒40点",
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|
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"每秒40点",
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"每秒40点",
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"每秒40点",
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"每秒40点"
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]
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},
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{
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"name": "最大持续时间",
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"unit": "",
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"isSame": true,
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"values": [
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"5秒",
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"5秒",
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|
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"5秒",
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"5秒",
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"5秒",
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"5秒",
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"5秒",
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"5秒",
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"5秒",
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"5秒",
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"5秒",
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"5秒",
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"5秒",
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"5秒",
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"5秒"
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]
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},
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{
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"name": "下坠期间伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"82.05%",
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"88.72%",
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"95.4%",
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"104.94%",
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"111.62%",
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"119.25%",
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"129.75%",
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"140.24%",
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"150.74%",
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"162.19%",
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"173.63%",
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"185.08%",
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"196.53%",
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"207.98%",
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"219.43%"
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]
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},
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{
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"name": "低空/高空坠地冲击伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"164.06% / 204.92%",
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"177.41% / 221.6%",
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"190.77% / 238.28%",
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"209.84% / 262.1%",
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"223.2% / 278.78%",
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"238.46% / 297.85%",
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"259.44% / 324.06%",
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"280.43% / 350.27%",
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"301.41% / 376.48%",
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"324.3% / 405.07%",
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"347.19% / 433.66%",
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"370.09% / 462.26%",
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"392.98% / 490.85%",
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"415.87% / 519.44%",
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"438.76% / 548.04%"
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]
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}
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]
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},
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"e": {
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"id": 2032,
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"name": "利爪与苍雷",
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"desc": [
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"用师父与他的「家人」教他的方法,来解决猎物。",
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"<h3>点按</h3>",
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"向前挥动雷狼之爪,对前方的敌人造成雷元素伤害。",
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"若命中敌人,则会为雷泽积攒一个雷之印,提高雷泽的元素充能效率。",
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"最多同时存在3个雷之印,叠加刷新持续时间。",
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"<h3>长按</h3>",
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"积聚雷电力量引发小范围的雷爆,造成大量雷元素伤害,并清除已有的雷之印。",
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"每个因此被清除的雷之印,都会转为雷泽的元素能量。",
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"<i>雷击落下的一瞬,偶尔能瞥见雷泽灵魂深处那头狼打量猎物的眼神。</i>"
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],
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"tables": [
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{
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"name": "点按技能伤害",
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|
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"unit": "",
|
|
|
|
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"isSame": false,
|
|
|
|
|
"values": [
|
|
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|
|
"199.2%",
|
|
|
|
|
"214.14%",
|
|
|
|
|
"229.08%",
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"249%",
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|
|
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"263.94%",
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|
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"278.88%",
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"298.8%",
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|
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"318.72%",
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"338.64%",
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"358.56%",
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"378.48%",
|
|
|
|
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"398.4%",
|
|
|
|
|
"423.3%",
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|
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"448.2%",
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|
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"473.1%"
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]
|
|
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},
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|
|
|
|
{
|
|
|
|
|
"name": "长按技能伤害",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": false,
|
|
|
|
|
"values": [
|
|
|
|
|
"295.2%",
|
|
|
|
|
"317.34%",
|
|
|
|
|
"339.48%",
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|
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"369%",
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|
|
|
|
"391.14%",
|
|
|
|
|
"413.28%",
|
|
|
|
|
"442.8%",
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|
|
|
|
"472.32%",
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|
|
|
"501.84%",
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|
|
|
|
"531.36%",
|
|
|
|
|
"560.88%",
|
|
|
|
|
"590.4%",
|
|
|
|
|
"627.3%",
|
|
|
|
|
"664.2%",
|
|
|
|
|
"701.1%"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "雷之印充能效率提升",
|
|
|
|
|
"unit": "每个",
|
|
|
|
|
"isSame": true,
|
|
|
|
|
"values": [
|
|
|
|
|
"20%",
|
|
|
|
|
"20%",
|
|
|
|
|
"20%",
|
|
|
|
|
"20%",
|
|
|
|
|
"20%",
|
|
|
|
|
"20%",
|
|
|
|
|
"20%",
|
|
|
|
|
"20%",
|
|
|
|
|
"20%",
|
|
|
|
|
"20%",
|
|
|
|
|
"20%",
|
|
|
|
|
"20%",
|
|
|
|
|
"20%",
|
|
|
|
|
"20%",
|
|
|
|
|
"20%"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "雷之印吸收恢复能量",
|
|
|
|
|
"unit": "每个",
|
|
|
|
|
"isSame": true,
|
|
|
|
|
"values": [
|
|
|
|
|
"5点",
|
|
|
|
|
"5点",
|
|
|
|
|
"5点",
|
|
|
|
|
"5点",
|
|
|
|
|
"5点",
|
|
|
|
|
"5点",
|
|
|
|
|
"5点",
|
|
|
|
|
"5点",
|
|
|
|
|
"5点",
|
|
|
|
|
"5点",
|
|
|
|
|
"5点",
|
|
|
|
|
"5点",
|
|
|
|
|
"5点",
|
|
|
|
|
"5点",
|
|
|
|
|
"5点"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "雷之印持续时间",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": true,
|
|
|
|
|
"values": [
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "点按冷却时间",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": true,
|
|
|
|
|
"values": [
|
|
|
|
|
"6秒",
|
|
|
|
|
"6秒",
|
|
|
|
|
"6秒",
|
|
|
|
|
"6秒",
|
|
|
|
|
"6秒",
|
|
|
|
|
"6秒",
|
|
|
|
|
"6秒",
|
|
|
|
|
"6秒",
|
|
|
|
|
"6秒",
|
|
|
|
|
"6秒",
|
|
|
|
|
"6秒",
|
|
|
|
|
"6秒",
|
|
|
|
|
"6秒",
|
|
|
|
|
"6秒",
|
|
|
|
|
"6秒"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "长按冷却时间",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": true,
|
|
|
|
|
"values": [
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒"
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"q": {
|
|
|
|
|
"id": 2039,
|
|
|
|
|
"name": "雷牙",
|
|
|
|
|
"desc": [
|
|
|
|
|
"唤醒无形的雷狼守护自己,对周围的敌人造成雷元素伤害,并消耗所有雷之印,为雷泽恢复元素能量。",
|
|
|
|
|
"雷狼存在期间,会与雷泽共同战斗。",
|
|
|
|
|
"<h3>雷狼</h3>",
|
|
|
|
|
"·会随雷泽的普通攻击协同攻击,造成雷元素伤害;",
|
|
|
|
|
"·提高雷泽的攻击速度、雷元素抗性;",
|
|
|
|
|
"·使雷泽免疫感电反应的伤害;",
|
|
|
|
|
"·无法施放重击;",
|
|
|
|
|
"·提高雷泽的抗打断能力。",
|
|
|
|
|
"<h3>效果将在雷泽退场时解除。</h3>",
|
|
|
|
|
"退场时,会依据剩余的持续时间,返还至多10点元素能量。",
|
|
|
|
|
"<i>狼苏醒了。狩猎的时候到了。</i>"
|
|
|
|
|
],
|
|
|
|
|
"tables": [
|
|
|
|
|
{
|
|
|
|
|
"name": "爆发伤害",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": false,
|
|
|
|
|
"values": [
|
|
|
|
|
"160%",
|
|
|
|
|
"172%",
|
|
|
|
|
"184%",
|
|
|
|
|
"200%",
|
|
|
|
|
"212%",
|
|
|
|
|
"224%",
|
|
|
|
|
"240%",
|
|
|
|
|
"256%",
|
|
|
|
|
"272%",
|
|
|
|
|
"288%",
|
|
|
|
|
"304%",
|
|
|
|
|
"320%",
|
|
|
|
|
"340%",
|
|
|
|
|
"360%",
|
|
|
|
|
"380%"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "狼魂伤害",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": false,
|
|
|
|
|
"values": [
|
|
|
|
|
"24%普通攻击伤害",
|
|
|
|
|
"25.8%普通攻击伤害",
|
|
|
|
|
"27.6%普通攻击伤害",
|
|
|
|
|
"30%普通攻击伤害",
|
|
|
|
|
"31.8%普通攻击伤害",
|
|
|
|
|
"33.6%普通攻击伤害",
|
|
|
|
|
"36%普通攻击伤害",
|
|
|
|
|
"38.4%普通攻击伤害",
|
|
|
|
|
"40.8%普通攻击伤害",
|
|
|
|
|
"43.2%普通攻击伤害",
|
|
|
|
|
"45.6%普通攻击伤害",
|
|
|
|
|
"48%普通攻击伤害",
|
|
|
|
|
"51%普通攻击伤害",
|
|
|
|
|
"54%普通攻击伤害",
|
|
|
|
|
"57%普通攻击伤害"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "普通攻击速度提升",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": false,
|
|
|
|
|
"values": [
|
|
|
|
|
"26%",
|
|
|
|
|
"28%",
|
|
|
|
|
"30%",
|
|
|
|
|
"32%",
|
|
|
|
|
"34%",
|
|
|
|
|
"36%",
|
|
|
|
|
"37%",
|
|
|
|
|
"38%",
|
|
|
|
|
"39%",
|
|
|
|
|
"40%",
|
|
|
|
|
"40%",
|
|
|
|
|
"40%",
|
|
|
|
|
"40%",
|
|
|
|
|
"40%",
|
|
|
|
|
"40%"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "雷元素抗性提升",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": true,
|
|
|
|
|
"values": [
|
|
|
|
|
"80%",
|
|
|
|
|
"80%",
|
|
|
|
|
"80%",
|
|
|
|
|
"80%",
|
|
|
|
|
"80%",
|
|
|
|
|
"80%",
|
|
|
|
|
"80%",
|
|
|
|
|
"80%",
|
|
|
|
|
"80%",
|
|
|
|
|
"80%",
|
|
|
|
|
"80%",
|
|
|
|
|
"80%",
|
|
|
|
|
"80%",
|
|
|
|
|
"80%",
|
|
|
|
|
"80%"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "持续时间",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": true,
|
|
|
|
|
"values": [
|
|
|
|
|
"15秒",
|
|
|
|
|
"15秒",
|
|
|
|
|
"15秒",
|
|
|
|
|
"15秒",
|
|
|
|
|
"15秒",
|
|
|
|
|
"15秒",
|
|
|
|
|
"15秒",
|
|
|
|
|
"15秒",
|
|
|
|
|
"15秒",
|
|
|
|
|
"15秒",
|
|
|
|
|
"15秒",
|
|
|
|
|
"15秒",
|
|
|
|
|
"15秒",
|
|
|
|
|
"15秒",
|
|
|
|
|
"15秒"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "冷却时间",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": true,
|
|
|
|
|
"values": [
|
|
|
|
|
"20秒",
|
|
|
|
|
"20秒",
|
|
|
|
|
"20秒",
|
|
|
|
|
"20秒",
|
|
|
|
|
"20秒",
|
|
|
|
|
"20秒",
|
|
|
|
|
"20秒",
|
|
|
|
|
"20秒",
|
|
|
|
|
"20秒",
|
|
|
|
|
"20秒",
|
|
|
|
|
"20秒",
|
|
|
|
|
"20秒",
|
|
|
|
|
"20秒",
|
|
|
|
|
"20秒",
|
|
|
|
|
"20秒"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "元素能量",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": true,
|
|
|
|
|
"values": [
|
|
|
|
|
"80",
|
|
|
|
|
"80",
|
|
|
|
|
"80",
|
|
|
|
|
"80",
|
|
|
|
|
"80",
|
|
|
|
|
"80",
|
|
|
|
|
"80",
|
|
|
|
|
"80",
|
|
|
|
|
"80",
|
|
|
|
|
"80",
|
|
|
|
|
"80",
|
|
|
|
|
"80",
|
|
|
|
|
"80",
|
|
|
|
|
"80",
|
|
|
|
|
"80"
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"talentData": {
|
|
|
|
|
"a": {
|
|
|
|
|
"一段伤害": [
|
|
|
|
|
95.92,
|
|
|
|
|
102.46,
|
|
|
|
|
109,
|
|
|
|
|
117.72,
|
|
|
|
|
124.26,
|
|
|
|
|
131.89,
|
|
|
|
|
141.7,
|
|
|
|
|
151.51,
|
|
|
|
|
161.32,
|
|
|
|
|
171.13,
|
|
|
|
|
180.94,
|
|
|
|
|
190.75,
|
|
|
|
|
200.56,
|
|
|
|
|
210.37,
|
|
|
|
|
220.18
|
|
|
|
|
],
|
|
|
|
|
"二段伤害": [
|
|
|
|
|
82.63,
|
|
|
|
|
88.27,
|
|
|
|
|
93.9,
|
|
|
|
|
101.41,
|
|
|
|
|
107.05,
|
|
|
|
|
113.62,
|
|
|
|
|
122.07,
|
|
|
|
|
130.52,
|
|
|
|
|
138.97,
|
|
|
|
|
147.42,
|
|
|
|
|
155.87,
|
|
|
|
|
164.32,
|
|
|
|
|
172.78,
|
|
|
|
|
181.23,
|
|
|
|
|
189.68
|
|
|
|
|
],
|
|
|
|
|
"三段伤害": [
|
|
|
|
|
103.31,
|
|
|
|
|
110.36,
|
|
|
|
|
117.4,
|
|
|
|
|
126.79,
|
|
|
|
|
133.84,
|
|
|
|
|
142.05,
|
|
|
|
|
152.62,
|
|
|
|
|
163.19,
|
|
|
|
|
173.75,
|
|
|
|
|
184.32,
|
|
|
|
|
194.88,
|
|
|
|
|
205.45,
|
|
|
|
|
216.02,
|
|
|
|
|
226.58,
|
|
|
|
|
237.15
|
|
|
|
|
],
|
|
|
|
|
"四段伤害": [
|
|
|
|
|
136.05,
|
|
|
|
|
145.32,
|
|
|
|
|
154.6,
|
|
|
|
|
166.97,
|
|
|
|
|
176.24,
|
|
|
|
|
187.07,
|
|
|
|
|
200.98,
|
|
|
|
|
214.89,
|
|
|
|
|
228.81,
|
|
|
|
|
242.72,
|
|
|
|
|
256.64,
|
|
|
|
|
270.55,
|
|
|
|
|
284.46,
|
|
|
|
|
298.38,
|
|
|
|
|
312.29
|
|
|
|
|
],
|
|
|
|
|
"重击循环伤害": [
|
|
|
|
|
62.54,
|
|
|
|
|
67.63,
|
|
|
|
|
72.72,
|
|
|
|
|
79.99,
|
|
|
|
|
85.08,
|
|
|
|
|
90.9,
|
|
|
|
|
98.9,
|
|
|
|
|
106.9,
|
|
|
|
|
114.9,
|
|
|
|
|
123.62,
|
|
|
|
|
132.35,
|
|
|
|
|
141.08,
|
|
|
|
|
149.8,
|
|
|
|
|
158.53,
|
|
|
|
|
167.26
|
|
|
|
|
],
|
|
|
|
|
"重击终结伤害": [
|
|
|
|
|
113.09,
|
|
|
|
|
122.29,
|
|
|
|
|
131.5,
|
|
|
|
|
144.65,
|
|
|
|
|
153.86,
|
|
|
|
|
164.37,
|
|
|
|
|
178.84,
|
|
|
|
|
193.31,
|
|
|
|
|
207.77,
|
|
|
|
|
223.55,
|
|
|
|
|
239.33,
|
|
|
|
|
255.11,
|
|
|
|
|
270.89,
|
|
|
|
|
286.67,
|
|
|
|
|
302.45
|
|
|
|
|
],
|
|
|
|
|
"下坠期间伤害": [
|
|
|
|
|
82.05,
|
|
|
|
|
88.72,
|
|
|
|
|
95.4,
|
|
|
|
|
104.94,
|
|
|
|
|
111.62,
|
|
|
|
|
119.25,
|
|
|
|
|
129.75,
|
|
|
|
|
140.24,
|
|
|
|
|
150.74,
|
|
|
|
|
162.19,
|
|
|
|
|
173.63,
|
|
|
|
|
185.08,
|
|
|
|
|
196.53,
|
|
|
|
|
207.98,
|
|
|
|
|
219.43
|
|
|
|
|
],
|
|
|
|
|
"低空/高空坠地冲击伤害": [
|
|
|
|
|
[
|
|
|
|
|
164.06,
|
|
|
|
|
204.92
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
177.41,
|
|
|
|
|
221.6
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
190.77,
|
|
|
|
|
238.28
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
209.84,
|
|
|
|
|
262.1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
223.2,
|
|
|
|
|
278.78
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
238.46,
|
|
|
|
|
297.85
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
259.44,
|
|
|
|
|
324.06
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
280.43,
|
|
|
|
|
350.27
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
301.41,
|
|
|
|
|
376.48
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
324.3,
|
|
|
|
|
405.07
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
347.19,
|
|
|
|
|
433.66
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
370.09,
|
|
|
|
|
462.26
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
392.98,
|
|
|
|
|
490.85
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
415.87,
|
|
|
|
|
519.44
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
438.76,
|
|
|
|
|
548.04
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"低空/高空坠地冲击伤害2": [
|
|
|
|
|
[
|
|
|
|
|
164.06,
|
|
|
|
|
204.92
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
177.41,
|
|
|
|
|
221.6
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
190.77,
|
|
|
|
|
238.28
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
209.84,
|
|
|
|
|
262.1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
223.2,
|
|
|
|
|
278.78
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
238.46,
|
|
|
|
|
297.85
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
259.44,
|
|
|
|
|
324.06
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
280.43,
|
|
|
|
|
350.27
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
301.41,
|
|
|
|
|
376.48
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
324.3,
|
|
|
|
|
405.07
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
347.19,
|
|
|
|
|
433.66
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
370.09,
|
|
|
|
|
462.26
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
392.98,
|
|
|
|
|
490.85
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
415.87,
|
|
|
|
|
519.44
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
438.76,
|
|
|
|
|
548.04
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"e": {
|
|
|
|
|
"点按技能伤害": [
|
|
|
|
|
199.2,
|
|
|
|
|
214.14,
|
|
|
|
|
229.08,
|
|
|
|
|
249,
|
|
|
|
|
263.94,
|
|
|
|
|
278.88,
|
|
|
|
|
298.8,
|
|
|
|
|
318.72,
|
|
|
|
|
338.64,
|
|
|
|
|
358.56,
|
|
|
|
|
378.48,
|
|
|
|
|
398.4,
|
|
|
|
|
423.3,
|
|
|
|
|
448.2,
|
|
|
|
|
473.1
|
|
|
|
|
],
|
|
|
|
|
"长按技能伤害": [
|
|
|
|
|
295.2,
|
|
|
|
|
317.34,
|
|
|
|
|
339.48,
|
|
|
|
|
369,
|
|
|
|
|
391.14,
|
|
|
|
|
413.28,
|
|
|
|
|
442.8,
|
|
|
|
|
472.32,
|
|
|
|
|
501.84,
|
|
|
|
|
531.36,
|
|
|
|
|
560.88,
|
|
|
|
|
590.4,
|
|
|
|
|
627.3,
|
|
|
|
|
664.2,
|
|
|
|
|
701.1
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"q": {
|
|
|
|
|
"爆发伤害": [
|
|
|
|
|
160,
|
|
|
|
|
172,
|
|
|
|
|
184,
|
|
|
|
|
200,
|
|
|
|
|
212,
|
|
|
|
|
224,
|
|
|
|
|
240,
|
|
|
|
|
256,
|
|
|
|
|
272,
|
|
|
|
|
288,
|
|
|
|
|
304,
|
|
|
|
|
320,
|
|
|
|
|
340,
|
|
|
|
|
360,
|
|
|
|
|
380
|
|
|
|
|
],
|
|
|
|
|
"狼魂伤害": [
|
|
|
|
|
24,
|
|
|
|
|
25.8,
|
|
|
|
|
27.6,
|
|
|
|
|
30,
|
|
|
|
|
31.8,
|
|
|
|
|
33.6,
|
|
|
|
|
36,
|
|
|
|
|
38.4,
|
|
|
|
|
40.8,
|
|
|
|
|
43.2,
|
|
|
|
|
45.6,
|
|
|
|
|
48,
|
|
|
|
|
51,
|
|
|
|
|
54,
|
|
|
|
|
57
|
|
|
|
|
],
|
|
|
|
|
"普通攻击速度提升": [
|
|
|
|
|
26,
|
|
|
|
|
28,
|
|
|
|
|
30,
|
|
|
|
|
32,
|
|
|
|
|
34,
|
|
|
|
|
36,
|
|
|
|
|
37,
|
|
|
|
|
38,
|
|
|
|
|
39,
|
|
|
|
|
40,
|
|
|
|
|
40,
|
|
|
|
|
40,
|
|
|
|
|
40,
|
|
|
|
|
40,
|
|
|
|
|
40
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"cons": {
|
|
|
|
|
"1": {
|
|
|
|
|
"name": "狼性",
|
|
|
|
|
"desc": [
|
|
|
|
|
"雷泽获取元素晶球或元素微粒后的8秒内,造成的伤害提高10%。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"2": {
|
|
|
|
|
"name": "压制",
|
|
|
|
|
"desc": [
|
|
|
|
|
"雷泽攻击生命值低于30%的敌人时,暴击率提高10%。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"3": {
|
|
|
|
|
"name": "兽魂",
|
|
|
|
|
"desc": [
|
2023-11-11 13:08:59 +00:00
|
|
|
|
"雷牙的技能等级提高3级。",
|
2023-10-21 18:54:45 +00:00
|
|
|
|
"至多提升至15级。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"4": {
|
|
|
|
|
"name": "撕咬",
|
|
|
|
|
"desc": [
|
|
|
|
|
"利爪与苍雷点按时,会使命中的敌人防御力降低15%,持续7秒。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"5": {
|
|
|
|
|
"name": "利爪",
|
|
|
|
|
"desc": [
|
|
|
|
|
"利爪与苍雷的技能等级提高3级。",
|
|
|
|
|
"至多提升至15级。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"6": {
|
|
|
|
|
"name": "天狼",
|
|
|
|
|
"desc": [
|
|
|
|
|
"每10秒,雷泽的大剑将自动充能,使下一次普通攻击引发落雷,造成100%攻击力的雷元素伤害。",
|
|
|
|
|
"不处于雷牙状态下时,若落雷击中敌人,会为雷泽积攒一个利爪与苍雷的雷之印。"
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"passive": [
|
|
|
|
|
{
|
|
|
|
|
"name": "奔狼",
|
|
|
|
|
"desc": [
|
|
|
|
|
"队伍中自己的角色冲刺消耗的体力降低20%。",
|
|
|
|
|
"无法与效果完全相同的固有天赋叠加。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "觉醒",
|
|
|
|
|
"desc": [
|
|
|
|
|
"利爪与苍雷的冷却时间减少18%。",
|
|
|
|
|
"施放雷牙时,重置利爪与苍雷的冷却时间。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "饥饿",
|
|
|
|
|
"desc": [
|
|
|
|
|
"雷泽的元素能量在50%以下时,元素充能效率提高30%。"
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"attr": {
|
|
|
|
|
"keys": [
|
|
|
|
|
"hpBase",
|
|
|
|
|
"atkBase",
|
|
|
|
|
"defBase",
|
|
|
|
|
"phy"
|
|
|
|
|
],
|
|
|
|
|
"details": {
|
|
|
|
|
"1": [
|
|
|
|
|
1003,
|
|
|
|
|
19.59,
|
|
|
|
|
62.95,
|
|
|
|
|
0
|
|
|
|
|
],
|
|
|
|
|
"20": [
|
|
|
|
|
2577,
|
|
|
|
|
50.32,
|
|
|
|
|
161.71,
|
|
|
|
|
0
|
|
|
|
|
],
|
|
|
|
|
"40": [
|
|
|
|
|
4982,
|
|
|
|
|
97.3,
|
|
|
|
|
312.66,
|
|
|
|
|
0
|
|
|
|
|
],
|
|
|
|
|
"50": [
|
|
|
|
|
6343,
|
|
|
|
|
123.88,
|
|
|
|
|
398.07,
|
|
|
|
|
7.5
|
|
|
|
|
],
|
|
|
|
|
"60": [
|
|
|
|
|
7881,
|
|
|
|
|
153.92,
|
|
|
|
|
494.62,
|
|
|
|
|
15
|
|
|
|
|
],
|
|
|
|
|
"70": [
|
|
|
|
|
9241,
|
|
|
|
|
180.48,
|
|
|
|
|
579.96,
|
|
|
|
|
15
|
|
|
|
|
],
|
|
|
|
|
"80": [
|
|
|
|
|
10602,
|
|
|
|
|
207.06,
|
|
|
|
|
665.37,
|
|
|
|
|
22.5
|
|
|
|
|
],
|
|
|
|
|
"90": [
|
|
|
|
|
11962,
|
|
|
|
|
233.64,
|
|
|
|
|
750.77,
|
|
|
|
|
30
|
|
|
|
|
],
|
|
|
|
|
"20+": [
|
|
|
|
|
3326,
|
|
|
|
|
64.96,
|
|
|
|
|
208.74,
|
|
|
|
|
0
|
|
|
|
|
],
|
|
|
|
|
"40+": [
|
|
|
|
|
5514,
|
|
|
|
|
107.7,
|
|
|
|
|
346.08,
|
|
|
|
|
7.5
|
|
|
|
|
],
|
|
|
|
|
"50+": [
|
|
|
|
|
7052,
|
|
|
|
|
137.74,
|
|
|
|
|
442.62,
|
|
|
|
|
15
|
|
|
|
|
],
|
|
|
|
|
"60+": [
|
|
|
|
|
8413,
|
|
|
|
|
164.32,
|
|
|
|
|
528.03,
|
|
|
|
|
15
|
|
|
|
|
],
|
|
|
|
|
"70+": [
|
|
|
|
|
9773,
|
|
|
|
|
190.88,
|
|
|
|
|
613.37,
|
|
|
|
|
22.5
|
|
|
|
|
],
|
|
|
|
|
"80+": [
|
|
|
|
|
11134,
|
|
|
|
|
217.46,
|
|
|
|
|
698.78,
|
|
|
|
|
30
|
|
|
|
|
]
|
|
|
|
|
}
|
2022-09-03 21:08:57 +00:00
|
|
|
|
}
|
2022-04-05 14:24:02 +00:00
|
|
|
|
}
|