2023-09-06 09:29:48 +00:00
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export const details = [{
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title: '普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
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}, {
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title: '战技伤害',
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dmg: ({ talent, cons }, dmg) => {
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let count = cons >= 1 ? 6 : 5
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return dmg(talent.e['技能伤害'] * count, 'e')
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}
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}, {
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title: '战技+引爆Dot伤害',
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check: ({ cons }) => cons >= 4,
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dmg: ({ talent, cons }, dmg) => {
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let eDmg = dmg(talent.e['技能伤害'] * 6, 'e')
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let plusDot = cons >= 6 ? 0.15 : 0
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2024-02-17 14:25:42 +00:00
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let dotDmg = dmg((talent.t['回合开始受到伤害'] + plusDot) * 5, 'dot', 'skillDot')
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2023-09-06 09:29:48 +00:00
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return {
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dmg: eDmg.dmg + dotDmg.avg * 0.08,
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avg: eDmg.avg + dotDmg.avg * 0.08
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}
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}
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}, {
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title: '终结技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}, {
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title: '天赋5层风化持续伤害',
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dmg: ({ talent, cons }, dmg) => {
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let plusDot = cons >= 6 ? 0.15 : 0
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2024-02-17 14:25:42 +00:00
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return dmg((talent.t['回合开始受到伤害'] + plusDot) * 5, 'dot', 'skillDot')
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2023-09-06 09:29:48 +00:00
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}
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}]
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2023-09-22 21:44:45 +00:00
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export const defDmgIdx = 4
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2023-09-06 09:29:48 +00:00
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [{
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title: '桑博1命:施放战技时,对敌方随机单体额外造成一次伤害',
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cons: 1
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}, {
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title: '桑博4命:战技击中风化层数大于等于5层的目标时,立即产生相当于原风化伤害8%的伤害',
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cons: 4
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}, {
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title: '桑博6命:天赋施加的风化状态伤害倍率提高15%',
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cons: 6
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2023-09-06 23:48:47 +00:00
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}, {
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2024-02-17 14:25:42 +00:00
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title: '惊喜礼盒:Q后使敌方目标受到的持续伤害提高[dotEnemydmg]%',
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2023-09-06 23:48:47 +00:00
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data: {
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2024-02-17 14:25:42 +00:00
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dotEnemydmg: 30
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2023-09-06 23:48:47 +00:00
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}
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2023-09-06 09:29:48 +00:00
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}]
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2023-11-01 19:14:09 +00:00
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export const createdBy = 'Aluxes'
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