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export const details = [{
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title: '风轮两立',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '满层被动E',
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params: { e: 1 },
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '靖妖傩舞·首插',
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params: {
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layer: 1
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},
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dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3')
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}, {
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title: '靖妖傩舞·尾插',
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params: {
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layer: 5
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},
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dmg: ({ talent }, dmg) => dmg(talent.a['低空/高空坠地冲击伤害'][1], 'a3')
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}]
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export const defDmgIdx = 3
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export const mainAttr = 'atk,cpct,cdmg'
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export const defParams = {
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layer: 0
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}
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export const buffs = [{
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title: '靖妖傩舞:下落攻击伤害提升[a3Dmg]%',
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data: {
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a3Dmg: ({ talent }) => talent.q['普通攻击/重击/下落攻击伤害提升']
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}
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}, {
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title: '魈天赋:开Q后每3秒伤害提升5%,满层提高25%',
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data: {
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dmg: ({ params }) => params.layer * 5
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}
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}, {
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title: '魈被动:3层E使E的伤害提高45%',
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data: {
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eDmg: ({ params }) => params.e ? 45 : 0
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}
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}]
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