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export const details = [{
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title: '普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
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}, {
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title: '战技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '终结技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}]
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export const mainAttr = 'atk,cpct,cdmg,speed'
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export const buffs = [{
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title: '希儿天赋:击杀敌人增幅状态提高伤害[dmg]%',
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data: {
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dmg: ({ talent }) => talent.t['伤害提高'] * 100
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}
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}, {
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title: '希儿战技:释放战技后,速度提高25%',
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maxCons: 1,
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data: {
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speedPct: 25
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}
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}, {
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title: '希儿1命:对生命小于80%的敌人造成伤害时,暴击率提高15%',
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cons: 1,
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data: {
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cpct: 15
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}
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}, {
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title: '希儿2命:释放战技后,2层Buff速度提高50%',
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cons: 2,
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data: {
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speedPct: 50
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}
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}, {
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2023-05-22 19:19:45 +00:00
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title: '行迹-夜行:抗性穿透提高20',
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tree: 2,
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data: {
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kx: 20
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}
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}]
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