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export const details = [{
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check: ({ cons }) => cons < 2,
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title: '叄阶杀生樱伤害',
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
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}, {
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check: ({ cons }) => cons >= 2,
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title: '肆阶杀生樱伤害',
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
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}, {
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title: 'Q天狐霆雷伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['天狐霆雷伤害'], 'q')
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}, {
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title: '四段Q总伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q')
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}]
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const buffs = [{
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title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%',
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data: {
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eDmg: ({ attr, calc }) => calc(attr.mastery) * 0.15
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}
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}, {
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check: ({ cons }) => cons >= 4,
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title: '4命效果:杀生樱命中敌人后提高雷伤[dmg]%',
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data: {
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dmg: 20
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}
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}, {
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cons: 6,
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title: '6命效果:杀生樱无视敌人[eDef]%防御',
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data: {
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eDef: 60
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}
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}]
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