miao-plugin/tools/sprider/CharData.js

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import abbr from './abbr.js'
import lodash from 'lodash'
import fixData from './fixData.js'
let costumes = {
: [200301], // 琴
芭芭拉: [201401], // 芭芭拉
刻晴: [204201], // 刻晴
凝光: [202701], // 凝光
迪卢克: [201601], // 迪卢克
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菲谢尔: [203101] // 菲谢尔
}
const CharData = {
getBasic ($, id, name = '', _id = id) {
let ret = {}
console.log(id, _id)
let fix = fixData[_id || id] || {}
ret.id = fix.id || 10000000 + id * 1
let basic = $('.genshin_table.main_table')
let title = function (title) {
return basic.find(`td:contains('${title}'):last`).next('td').text().trim()
}
ret.name = name || title('Name')
ret.abbr = abbr[ret.name] || ret.name
ret.title = fix.title || title('Title')
ret.star = basic.find('td:contains(\'Rarity\')').next('td').find('.cur_icon').length
ret.elem = title('Element').toLowerCase()
ret.allegiance = title('Occupation')
ret.weapon = title('Weapon').toLowerCase()
ret.birth = title('Month of Birth') + '-' + title('Day of Birth')
ret.astro = title('Constellation')
ret.desc = title('Description')
ret.cncv = fix.cncv || title('Chinese')
ret.jpcv = fix.jpcv || title('Japanese')
ret.costume = costumes[ret.name] || false
ret.ver = 1
return ret
},
getDetailAttr ($) {
// 采集属性信息
let stat = $('.genshin_table.stat_table:first')
let attrs = []
let colIdxs = {}
const titleMap = {
HP: 'hpBase',
Atk: 'atkBase',
Def: 'defBase'
}
const bonusMap = {
Atk: 'atkPct',
HP: 'hpPct',
Def: 'defPct',
CritDMG: 'cdmg',
CritRate: 'cpct',
ER: 'recharge',
EM: 'mastery',
Geo: 'dmg',
Hydro: 'dmg',
Anemo: 'dmg',
Dendro: 'dmg',
Pyro: 'dmg',
Cryo: 'dmg',
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Elec: 'dmg',
Heal: 'heal',
Phys: 'phy'
}
stat.find('tr:first td:lt(8)').each(function (i) {
let title = $(this).text()
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let titleRet = /^Bonuse?\s(\w+)%*$/.exec(title)
if (titleRet && titleRet[1]) {
attrs.push(bonusMap[titleRet[1]] || titleRet[1])
colIdxs[i] = true
} else if (titleMap[title]) {
attrs.push(titleMap[title])
colIdxs[i] = true
}
})
let lvs = []
let lvStat = {}
stat.find('tr:gt(0)').each(function (i) {
if (i === 3 || i === 4) {
return
}
let tr = $(this)
let lvl = tr.find('td:first').text()
lvs.push(lvl)
let data = []
tr.find('td:lt(8)').each(function (i) {
if (!colIdxs[i]) {
return
}
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data.push(($(this).text().trim('%') * 1) || 0)
})
lvStat[lvl] = data
})
return {
keys: attrs,
details: lvStat
}
},
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getDetail ({ $, id, name, setIdx = '', elem = '' }) {
let cont = setIdx ? $(`#skillset_${setIdx}`) : $('#char_skills')
cont.imgs = $.imgs
let iconPath = elem ? `${elem}/icons` : 'icons'
let talent = CharData.getTalents($, cont, name, iconPath)
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let talentData = CharData.getTalentData(talent)
let passive = CharData.getPassive($, cont, name, iconPath)
let cons = CharData.getCons($, cont, iconPath)
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let attr = CharData.getDetailAttr($)
return {
id,
name,
talent,
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talentData,
cons,
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passive,
attr
}
},
// 获取正文
getDesc (dt) {
dt = dt || ''
dt = dt.replace(/<color=[^>]*>/g, '')
dt = dt.replace(/<\/color=[^>]*>/g, '')
dt = dt.replace(/<span class=[^>]*>/g, '<strong>')
dt = dt.replace(/<\/span>/g, '</strong>')
dt = dt.split('<br>')
let desc = []
let isEmpty = true
lodash.forEach(dt, (txt, i) => {
txt = lodash.trim(txt)
if (!txt) {
isEmpty = true
return
} else if (txt.length < 15 && isEmpty) {
txt = `<h3>${txt}</h3>`
}
desc.push(txt)
isEmpty = false
})
return desc
},
// 获取单个天赋数据
getTalent ($, cont, imgKey, eq, onlyLv1 = false) {
let info = cont.find(`.genshin_table.skill_table:eq(${eq})`)
let name = info.find('tr:first td:eq(1)').text()
let icon = info.find('tr:first td:first img').attr('src')
let idRet = /s_(\d+)01.webp/.exec(icon)
let id = 0
if (idRet && idRet[1]) {
id = idRet[1] * 1
}
$.imgs.add(imgKey, icon)
// 说明
let desc = CharData.getDesc(info.find('tr:eq(1) td').html())
// detail
let detail = cont.find(`.genshin_table.skill_dmg_table:eq(${eq})`)
let lvs = []
let details = []
detail.find('tr:first td').each(function (i) {
if (onlyLv1 && i > 1) {
return false
}
if (i > 0) {
lvs.push($(this).text())
}
})
detail.find('tr:gt(0)').each(function () {
let name = $(this).find('td:eq(0)').text()
let values = []
let values2 = []
let isSame = true
let unit = ''
$(this).find('td:gt(0)').each(function (i) {
if (onlyLv1 && i > 0) {
return false
}
let val = lodash.trim($(this).text())
let v = val.replace(/(生命值上限|最大生命值)/, 'HP')
v = v.replace(/(防御力)/, '防御')
v = v.replace('元素精通', '精通')
v = v.replace('攻击力', '攻击')
values.push(v)
if (i > 0 && values[0] !== val) {
isSame = false
}
let ur = /^(.*)(生命值上限|防御力|最大生命值|攻击力|生命值上限 \/ 层|当前生命值| \/ 层)(\s*\*\s*\d)?$/.exec(val)
if (ur && ur[1] && ur[2]) {
values2.push(ur[1] + (ur[3] || ''))
unit = ur[2]
} else {
ur = /^(每点元素能量|每个猫爪|每朵|每个|[12]名角色)(.*)$/.exec(val)
if (ur && ur[1] && ur[2]) {
values2.push(ur[2])
unit = ur[1]
} else {
ur = /^(每层)(.*)(攻击力?)$/.exec(val)
if (ur && ur[1] && ur[2] && ur[3]) {
values2.push(ur[2])
unit = ur[1] + ' ' + ur[3]
} else {
unit = ''
}
}
}
})
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let detail = {
name,
unit,
isSame,
values: unit ? values2 : values
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}
if (unit === '1名角色') {
detail.name2 = name.replace('', '1')
} else if (unit === '2名角色') {
detail.name2 = name.replace('', '2')
}
details.push(detail)
})
return {
id,
name,
desc,
tables: details
}
},
// 获取天赋
getTalents ($, cont, name, iconPath) {
return {
a: CharData.getTalent($, cont, `${iconPath}/talent-a`, 0),
e: CharData.getTalent($, cont, `${iconPath}/talent-e`, 1),
q: CharData.getTalent($, cont, `${iconPath}/talent-q`, name === '莫娜' || name === '神里绫华' ? 3 : 2)
}
},
// 获取被动天赋
getPassive ($, cont, name, iconPath) {
let tables = cont.find('span.delim h3:contains("Passive Skills")').parent().nextUntil('span.delim')
let ret = []
tables.each(function () {
let ds = {}
$.imgs.add(`${iconPath}/passive-${ret.length}`, $(this).find('img').attr('src'))
ds.name = $(this).find('tr:first td:eq(1)').text()
ds.desc = CharData.getDesc($(this).find('tr:eq(1) td:first').html())
ret.push(ds)
})
if (name === '莫娜' || name === '神里绫华') {
ret.push(CharData.getTalent($, cont, `${iconPath}/passive-${ret.length}`, 2, true))
}
return ret
},
// 获取命座数据
getCons ($, cont, iconPath) {
let tables = cont.find('span.delim h3:contains("Constellations")').parent().nextAll('.skill_table')
let ret = {}
tables.each(function (idx) {
let ds = {}
$.imgs.add(`${iconPath}/cons-${idx + 1}`, $(this).find('img').attr('src'))
ds.name = $(this).find('tr:first td:eq(1)').text()
ds.desc = CharData.getDesc($(this).find('tr:eq(1) td:first').html())
ret[idx + 1] = ds
})
return ret
},
// 获取角色图片素材
getImgs ($) {
let urls = {}
$('#char_gallery a>span.gallery_cont_span').each(function () {
urls[$(this).text()] = $(this).parent().attr('href')
})
let img = function (title, key) {
if (urls[title]) {
$.imgs.add(key, urls[title])
}
}
img('Icon', 'imgs/face')
img('Side Icon', 'imgs/side')
img('Gacha Card', 'imgs/gacha')
img('Gacha Splash', 'imgs/splash')
if ($._nid) {
$.imgs.add('imgs/banner', `img/i_${$._nid}_back.webp`)
$.imgs.add('imgs/card', `img/i_${$._nid}_profile.webp`)
}
},
// 获取命座加成天赋
getConsTalent (talent, cons) {
if (!talent || !cons) {
return { e: 3, q: 5 }
}
let e = talent.e.name
let q = talent.q.name
let c3 = (cons['3']?.desc || []).join('')
let c5 = (cons['5']?.desc || []).join('')
return {
e: c3.includes(e) ? 3 : 5,
q: c5.includes(q) ? 5 : 3
}
},
// 获取素材
getMaterials ($, mData) {
let basic = $('.genshin_table.main_table')
let ret = {}
lodash.forEach([{
title: 'Character Ascension Materials',
keys: 'gem,gem,gem,gem,boss,specialty,normal,normal,normal',
group: { gem: 3, normal: 8 }
}, {
title: 'Skill Ascension Materials',
keys: 'talent,talent,talent,weekly',
group: { talent: 2 }
}], ({ title, keys, group }) => {
let imgs = basic.find(`td:contains('${title}')`).next('td').find('a')
keys = keys.split(',')
let temp = {}
imgs.each(function (idx) {
let key = keys[idx]
if (key) {
let a = $(this)
let img = $(this).find('img')
let name = img.attr('alt')
let idRet = /i_([n\d]+)\//.exec(a.attr('href')) || []
let starRet = /rar_bg_(\d)/.exec(a.find('>div').attr('class'))
let id = idRet[1] || 0
id = id[0] === 'n' ? id : id * 1
let star = starRet[1] * 1 || 0
if (id) {
$.imgs.add2(name, key, `img/i_${id}.webp`)
} else {
console.log('fail', a.attr('href'))
}
ret[key] = name
let ds = {
id,
name,
type: key,
star
}
if (group[key]) {
temp[name] = ds
if (group[key] === idx) {
mData[name] = {
id,
name,
type: key,
star,
items: temp
}
temp = {}
}
} else {
mData[name] = ds
}
}
})
})
return ret
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},
getTalentData (talentData) {
let ret = {}
lodash.forEach(['a', 'e', 'q'], (key) => {
let map = {}
lodash.forEach(talentData[key].tables, (tr) => {
if (tr.isSame) {
return true
}
lodash.forEach(tr.values, (val) => {
// eslint-disable-next-line no-control-regex
val = val.replace(/[^\x00-\xff]/g, '').trim()
val = val.replace(/[a-zA-Z]/g, '').trim()
let valArr = []
let valArr2 = []
lodash.forEach(val.split('/'), (v, idx) => {
let valNum = 0
lodash.forEach(v.split('+'), (v) => {
v = v.split('*')
let v1 = v[0].replace('%', '').trim()
valNum += v1 * (v[1] || 1)
valArr2.push(v1 * 1)
})
valArr.push(valNum)
})
let name = tr.name2 || tr.name
map[name] = map[name] || []
if (isNaN(valArr[0])) {
map[name].push(false)
} else if (valArr.length === 1) {
map[name].push(valArr[0])
} else {
map[name].push(valArr)
}
if (valArr2.length > 1) {
map[name + '2'] = map[name + '2'] || []
map[name + '2'].push(valArr2)
}
})
})
ret[key] = map
})
return ret
}
}
export default CharData