2022-04-23 21:16:37 +00:00
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let polearm = {
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"白缨枪": {
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title: "白缨枪普通攻击伤害提高[aDmg]%",
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refine: { aDmg: [24, 30, 36, 42, 48] }
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},
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"黑岩刺枪": {
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title: "黑岩刺枪满层攻击力加成[atkPct]%",
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data: {
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atkPct: ({ refine }) => [12, 15, 18, 21, 24][refine] * 3
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}
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},
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"决斗之枪": {
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title: "身边敌人少于2个时,获得[atkPct]%的攻击力提升",
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refine: {
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atkPct: [24, 30, 36, 42, 48]
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}
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},
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"匣里灭辰": {
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2022-04-24 18:50:17 +00:00
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title: "对于水或或元素影响的敌人造成伤害提高[dmg]%",
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2022-04-23 21:16:37 +00:00
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refine: {
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2022-04-24 18:50:17 +00:00
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dmg: [20, 24, 28, 32, 36]
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2022-04-23 21:16:37 +00:00
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}
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},
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"千岩长枪": {
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title: "四璃月队伍提高[atkPct]%攻击力及[cpct]%的暴击率提高",
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refine: {
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atkPct: [7, 8, 9, 10, 11],
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cpct: [3, 4, 5, 6, 7]
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}
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},
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"试作星镰": {
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title: "释放元素战技后,2层Buff普攻与重击造成伤害提高[aDmg]%",
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buffCount: 2,
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refine: {
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aDmg: [8, 10, 12, 14, 16],
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a2Dmg: [8, 10, 12, 14, 16]
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}
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},
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"宗室猎枪": {
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title: "3层Buff暴击提高[cpct]%",
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buffCount: 3,
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refine: {
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cpct: [8, 10, 12, 14, 16]
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}
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},
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"喜多院十文字": {
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title: "元素战技伤害提升[eDmg]%",
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refine: {
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eDmg: [6, 7.5, 9, 10.5, 12]
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}
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},
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2022-04-24 05:23:01 +00:00
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"「渔获」": {
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2022-04-23 21:16:37 +00:00
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title: "元素爆发造成伤害提高[qDmg]%,元素爆发的暴击率提高[qCpct]%",
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refine: {
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qDmg: [16, 20, 24, 28, 32],
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qCpct: [6, 7.5, 9, 10.5, 12]
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}
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},
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"断浪长鳍": {
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title: "满层元素爆发伤害提高[qDmg]%",
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refine: { qDmg: [40, 50, 60, 70, 80] }
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},
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"贯虹之槊": {
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title: "护盾满层状态提高攻击力[atkPct]%",
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buffCount: 10,
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refine: {
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atkPct: [4, 5, 6, 7, 8]
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}
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},
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"和璞鸢": {
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2022-04-24 18:50:17 +00:00
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title: "满层攻击力提高[atkPct]%,伤害提升[dmg]%",
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refine: {
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atkPct: [3.2 * 7, 3.9 * 7, 4.6 * 7, 5.3 * 7, 6 * 7],
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dmg: [12, 15, 18, 21, 24]
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}
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},
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"天空之脊": {
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title: "暴击率提升[cpct]%",
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refine: {
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cpct: [8, 10, 12, 14, 16]
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}
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},
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"护摩之杖": {
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2022-04-24 18:50:17 +00:00
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title: "角色生命低于50%时额外获得[atkPlus]攻击力",
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2022-04-23 21:16:37 +00:00
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data: {
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atkPlus: ({ attr, refine }) => {
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let { hp } = attr,
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totalHp = hp.base + hp.plus + hp.pct * hp.base / 100;
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return totalHp * ([0.8, 1, 1.2, 1.4, 1.6][refine] + [1, 1.2, 1.4, 1.6, 1.8][refine]) / 100
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2022-04-23 21:16:37 +00:00
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}
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}
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},
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"薙草之稻光": [{
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title: "元素爆发12秒内元素充能提高[rechargePlus]%",
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sort: 0,
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refine: {
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rechargePlus: [30, 35, 40, 45, 50]
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}
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}, {
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title: "攻击力基于元素充能提升[atkPct]%",
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sort: 10,
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data: {
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atkPct: ({ attr, refine }) => {
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let recharge = attr.recharge.base + attr.recharge.plus - 100
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return Math.min(recharge * [28, 35, 42, 49, 56][refine] / 100, [80, 90, 100, 110, 120][refine])
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}
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}
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}]
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}
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export const weapons = { ...polearm };
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