2022-08-18 21:04:31 +00:00
|
|
|
|
export const details = [{
|
|
|
|
|
title: 'Q每跳治疗量',
|
|
|
|
|
dmg: ({ attr, calc, talent, cons }, { heal }) => {
|
|
|
|
|
let num = talent.q['不倒貉貉治疗量2'][0] * calc(attr.atk) / 100 + talent.q['不倒貉貉治疗量2'][1] * 1
|
|
|
|
|
if (cons * 1 === 6) {
|
|
|
|
|
num += Math.min(calc(attr.mastery) * 3, 6000)
|
|
|
|
|
}
|
|
|
|
|
return heal(num)
|
|
|
|
|
}
|
|
|
|
|
}, {
|
|
|
|
|
title: '扩散反应伤害',
|
2022-11-05 11:31:07 +00:00
|
|
|
|
dmg: ({}, { swirl }) => swirl()
|
2022-08-18 21:04:31 +00:00
|
|
|
|
}]
|
|
|
|
|
|
|
|
|
|
export const mainAttr = 'atk,cpct,cdmg,mastery'
|
|
|
|
|
|
|
|
|
|
export const buffs = [{
|
|
|
|
|
title: '早柚6命:基于精通提升Q [qPct]伤害,[_heal]治疗量',
|
|
|
|
|
cons: 6,
|
|
|
|
|
data: {
|
|
|
|
|
qPct: ({ attr, calc }) => Math.min(calc(attr.mastery) * 0.002, 400),
|
|
|
|
|
_heal: ({ attr, calc }) => Math.min(calc(attr.mastery) * 3, 6000)
|
|
|
|
|
}
|
2022-11-05 11:31:07 +00:00
|
|
|
|
}, 'swirl']
|