2023-05-22 19:19:45 +00:00
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export default function (staticIdx, keyIdx) {
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2023-05-20 13:51:44 +00:00
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return {
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与行星相会: [],
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2023-05-22 19:19:45 +00:00
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但战斗还未结束: [
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staticIdx(1, 'recharge')
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],
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2023-05-20 13:51:44 +00:00
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'舞!舞!舞!': [],
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2023-05-22 19:19:45 +00:00
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记忆中的模样: [
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staticIdx(1, 'stance')
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],
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调和: [
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keyIdx('进入战斗提高速度[speed]', 'speed', 1)
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],
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2023-05-20 13:51:44 +00:00
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轮契: [],
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过往未来: [],
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2023-05-22 19:19:45 +00:00
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镂月裁云之意: [
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keyIdx('攻击Buff下提高攻击力[atkPct]%', 'atkPct', 1)
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],
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齐颂: [
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keyIdx('进入战斗后,攻击力提高[atkPct]%', 'atkPct', 1)
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2023-12-28 15:12:49 +00:00
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],
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镜中故我: [
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staticIdx(1, 'stance'),
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keyIdx('装备者释放终结技后,我方全体造成伤害提高[dmg]%', 'dmg', 2)
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2024-02-17 14:25:42 +00:00
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],
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游戏尘寰: [
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staticIdx(1, 'cdmg')
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],
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美梦小镇大冒险: [
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(tables) => {
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return {
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title: '普攻、战技、终结技造成的伤害提高[_dmg]%',
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data: {
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_dmg: tables[1],
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aDmg: tables[1],
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eDmg: tables[1],
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qDmg: tables[1]
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}
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}
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}
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2024-05-09 15:32:56 +00:00
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],
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为了明日的旅途: [
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staticIdx(1, 'atkPct'),
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keyIdx('装备者释放终结技后,造成的伤害提高[dmg]%', 'dmg', 2)
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],
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夜色流光溢彩: [
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(tables) => {
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return {
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title: '5层【歌咏】使装备者能量恢复效率提高[recharge]%,释放终结技后,装备者攻击力提高[atkPct]%,我方全体造成伤害提高[dmg]%',
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data: {
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recharge: tables[1] * 5,
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atkPct: tables[2],
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dmg: tables[3]
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}
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}
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}
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2023-05-22 19:19:45 +00:00
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]
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2023-05-20 13:51:44 +00:00
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}
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2023-12-28 15:12:49 +00:00
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}
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