2023-02-10 19:40:55 +00:00
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import { Cfg, Common } from '../../components/index.js'
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import { MysApi, Player } from '../../models/index.js'
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2022-08-06 22:36:05 +00:00
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2022-08-24 01:07:06 +00:00
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export async function profileStat (e) {
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2023-02-03 15:05:43 +00:00
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let isMatch = /^#(面板|喵喵|角色|武器|天赋|技能|圣遗物)练度统计?$/.test(e.original_msg || e.msg || '')
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2023-01-31 11:34:49 +00:00
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if (!Cfg.get('profileStat', false) && !isMatch) {
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return false
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2023-02-08 20:55:54 +00:00
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}
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2022-08-06 22:36:05 +00:00
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2023-02-08 20:55:54 +00:00
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// 缓存时间,单位小时
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2022-08-06 22:36:05 +00:00
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let msg = e.msg.replace('#', '').trim()
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if (msg === '角色统计' || msg === '武器统计') {
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// 暂时避让一下抽卡分析的关键词
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return false
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}
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2023-02-10 14:01:18 +00:00
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let isAvatarList = !/练度统计/.test(msg)
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2023-02-08 20:55:54 +00:00
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let mys = await MysApi.init(e)
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if (!mys || !mys.uid) return false
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const uid = mys.uid
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let player = Player.create(e)
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2023-02-10 19:40:55 +00:00
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await player.refreshMysInfo()
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2023-02-10 14:01:18 +00:00
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let avatarRet = await player.refreshAndGetAvatarData({
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rank: true,
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retType: 'array',
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sort: true
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2022-08-06 22:36:05 +00:00
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})
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2022-08-07 22:14:24 +00:00
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let talentNotice = ''
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2022-08-06 22:36:05 +00:00
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2023-02-10 14:01:18 +00:00
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return await Common.render(isAvatarList ? 'character/avatar-list' : 'character/profile-stat', {
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2022-08-06 22:36:05 +00:00
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save_id: uid,
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uid,
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2023-02-10 19:40:55 +00:00
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info: player.info || {},
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2023-02-10 14:01:18 +00:00
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isStat: !isAvatarList,
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2022-09-20 19:15:22 +00:00
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talentLvMap: '0,1,1,1,2,2,3,3,3,4,5'.split(','),
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2022-08-06 22:36:05 +00:00
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avatars: avatarRet,
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isSelf: e.isSelf,
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2022-09-20 19:15:22 +00:00
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talentNotice
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2023-02-10 19:40:55 +00:00
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}, { e, scale: 1.4 })
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2022-08-06 22:36:05 +00:00
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}
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