2022-10-15 21:33:43 +00:00
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export const details = [{
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title: '水月伤害',
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params: { sy: true },
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e')
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2023-10-06 23:44:15 +00:00
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}, {
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2023-03-07 17:44:22 +00:00
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title: '水月蒸发伤害',
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params: { sy: true },
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e', '蒸发')
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2022-10-15 21:33:43 +00:00
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}, {
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title: '剑舞步三段伤害',
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dmg: ({ talent, calc, attr, cons }, { basic }) => {
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let pct = talent.e['剑舞步/旋舞步一段伤害2'][0] * 1 + talent.e['剑舞步/旋舞步二段伤害2'][0] * 1
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let ret1 = basic(calc(attr.hp) * pct / 100, 'e')
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2024-04-30 12:10:36 +00:00
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let dynamicDmg = 0
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2022-10-15 21:33:43 +00:00
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if (cons >= 1) {
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2024-04-30 12:10:36 +00:00
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dynamicDmg = 65
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2022-10-15 21:33:43 +00:00
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}
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2024-04-30 12:10:36 +00:00
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let ret2 = basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e', false, { dynamicDmg })
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2022-10-15 21:33:43 +00:00
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return {
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dmg: ret1.dmg + ret2.dmg,
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avg: ret2.avg + ret2.avg
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}
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}
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}, {
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title: 'Q两段总伤害',
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * (talent.q['技能伤害'] + talent.q['永世流沔伤害']) / 100, 'q')
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2023-03-07 17:44:22 +00:00
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}, {
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title: 'Q两段总蒸发伤害',
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * (talent.q['技能伤害'] + talent.q['永世流沔伤害']) / 100, 'q', '蒸发')
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2022-12-03 19:47:23 +00:00
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}, {
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title: '丰穰之核伤害',
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params: { bloom: true },
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2023-10-06 23:44:15 +00:00
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dmg: ({ calc, attr }, { reaction }) => {
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return reaction('bloom')
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}
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2022-10-15 21:33:43 +00:00
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}]
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2023-03-07 17:44:22 +00:00
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export const mainAttr = 'hp,atk,cpct,cdmg,mastery'
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2022-10-15 21:33:43 +00:00
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export const buffs = [{
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2023-10-06 23:44:15 +00:00
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title: '天赋-折旋落英之庭:元素精通提升100点',
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data: {
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mastery: ({ params }) => params.bloom ? 100 : 0
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}
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}, {
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title: '天赋-翩舞永世之梦:丰穰之核增伤[bloom]%',
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sort: 9,
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2022-12-03 19:47:23 +00:00
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data: {
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2024-04-01 18:20:43 +00:00
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bloom: ({ attr }) => Math.min(400, attr.hp <= 30000 ? 0 : (attr.hp - 30000) / 1000 * 9)
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2022-12-03 19:47:23 +00:00
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}
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2023-10-06 23:44:15 +00:00
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}, {
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2022-10-15 21:33:43 +00:00
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title: '妮露1命:水月造成的伤害提升65%',
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cons: 1,
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data: {
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eDmg: ({ params }) => params.sy ? 65 : 0
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}
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}, {
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title: '妮露2命:金杯的丰馈下降低敌人35%水抗与草抗',
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cons: 2,
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data: {
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kx: 35
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}
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}, {
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title: '妮露4命:第三段舞步命中敌人Q伤害提高50%',
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cons: 4,
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data: {
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qDmg: 50
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}
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}, {
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title: '妮露6命:提高暴击[cpct]%,爆伤[cdmg]%',
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cons: 6,
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2023-10-06 23:44:15 +00:00
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sort: 9,
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2022-10-15 21:33:43 +00:00
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data: {
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2024-04-01 18:20:43 +00:00
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cpct: ({ attr }) => Math.min(30, attr.hp / 1000 * 0.6),
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cdmg: ({ attr }) => Math.min(60, attr.hp / 1000 * 1.2)
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2022-10-15 21:33:43 +00:00
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}
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2023-03-07 17:44:22 +00:00
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}, 'vaporize']
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