miao-plugin/components/profile/miao.js

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import fetch from "node-fetch";
import lodash from "lodash";
import Character from "../models/Character.js";
import moment from "moment";
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import { artiIdx, artiSetMap, attrMap } from "./miao_meta.js";
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import cmeta from "../data/enka_char.js";
const url = "http://miaoapi.cn/profile";
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let Miao = {
key: "miao",
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cd: 1,
async request({ e, uid, avatar = '' }) {
let api = `${url}/list?uid=${uid}`;
let data;
let req = await fetch(api);
data = await req.json();
if (data.status !== 0) {
e.reply(data.msg || "请求失败");
return false;
}
if (!data.uidListData || data.uidListData.length === 0) {
e.reply(`请打开角色展柜的显示详情`);
return false;
}
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return Miao.getData(uid, data);
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},
getData(uid, data) {
let ret = {
uid,
chars: {}
}
lodash.forEach({
name: "nickname",
//avatar: "profilePicture.avatarId",
lv: "level"
}, (src, key) => {
ret[key] = lodash.get(data, src, "");
})
lodash.forEach(data.uidListData, (ds) => {
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let char = Miao.getAvatar(ds);
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ret.chars[char.id] = char;
})
return ret;
},
getAvatar(ds) {
let char = Character.get(ds.usernameid);
let now = moment();
return {
id: ds.usernameid,
name: char ? char.name : "",
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dataSource: "miao-pre",
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updateTime: now.format("YYYY-MM-DD HH:mm:ss"),
lv: ds.level
};
},
async getCharData(uid, ds, saveCharData) {
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if (ds.dataSource === "miao") {
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return ds;
}
try {
let api = `${url}/detail?uid=${uid}&avatar=${ds.id}`;
let req = await fetch(api);
let data = await req.json();
if (data.status === 0 && data.uidData) {
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data = Miao.getAvatarDetail(data);
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if (data) {
saveCharData(uid, data);
return data;
}
}
return ds;
} catch (err) {
console.log(err);
return ds;
}
},
getAvatarDetail(data) {
let ds = data.uidData;
let char = Character.get(ds.id);
let now = moment();
return {
id: ds.id,
name: char ? char.name : "",
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dataSource: "miao",
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updateTime: now.format("YYYY-MM-DD HH:mm:ss"),
lv: ds.level,
fetter: ds.fetterLevel,
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attr: Miao.getAttr(data.uidDataCombatValue),
weapon: Miao.getWeapon(ds.weapon),
artis: Miao.getArtifact(data.uidDataByReliquary),
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cons: ds.constellationNum,
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talent: Miao.getTalent(char.id, ds.skill),
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_priority: 10
};
},
getAttr(data) {
let ret = {};
lodash.forEach({
atk: "attack",
atkBase: "baseATK",
hp: "health",
hpBase: "baseHP",
def: "defense",
defBase: "baseDEF",
mastery: "elementMastery",
cRate: {
src: "critRate",
pct: true
},
cDmg: {
src: "critDamage",
pct: true
},
hInc: {
src: "heal",
pct: true
},
recharge: {
src: "recharge",
pct: true
}
}, (cfg, key) => {
if (!lodash.isObject(cfg)) {
cfg = { src: cfg };
}
let val = data[cfg.src] || 0;
if (cfg.pct) {
val = val * 100
}
ret[key] = val;
})
let maxDmg = 0, dmg = data.addHurt || {};
lodash.forEach("fire,elec,water,grass,wind,rock,ice".split(","), (key) => {
maxDmg = Math.max(dmg[key] * 100, maxDmg);
});
ret.dmg = maxDmg;
ret.phy = dmg.physical * 100;
return ret;
},
getWeapon(weapon) {
return {
name: weapon.name,
star: weapon.rank,
level: weapon.level,
promote: weapon.promoteLevel,
affix: (weapon.affixLevel || 0) + 1
}
},
getArtifact(data) {
let ret = {};
let get = function (d) {
if (!d) {
return [];
}
let name = d.name;
name = name.replace("FIGHT_PROP_", "");
if (!attrMap[name]) {
return [];
}
let value = d.value;
if (value && value < 1) {
value = value * 100;
}
return [attrMap[name], value];
}
lodash.forEach(data, (ds) => {
let sub = ds.appendAffix || [];
let idx = artiIdx[ds.type];
if (!idx) {
return;
}
ret[`arti${idx}`] = {
name: ds.name,
set: artiSetMap[ds.name] || "",
level: ds.level,
main: get(ds.mainAffix),
attrs: [
get(sub[0]),
get(sub[1]),
get(sub[2]),
get(sub[3])
]
}
})
return ret;
},
getTalent(charid, data = {}) {
let cm = cmeta[charid] || {};
let cn = cm.Skills || {};
let idx = 1;
let idxMap = { 0: 'a', 1: 'e', 2: 'q', 'a': 'a', 's': 'e', 'e': 'q' };
lodash.forEach(cn, (n, id) => {
let nRet = /skill_(\w)/.exec(n.toLowerCase());
idxMap[id] = nRet && nRet[1] ? idxMap[nRet[1]] : idxMap[idx];
idx++;
});
let ret = {};
lodash.forEach(data, (ds) => {
let key = idxMap[ds.id];
ret[key] = {
level_original: ds.level,
level_current: ds.level
}
})
return ret;
},
}
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export default Miao;