2022-11-19 22:33:00 +00:00
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{
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"id": "n15410",
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"name": "暗巷猎手",
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"affixTitle": "街巷伏击",
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"star": 4,
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"desc": "外形精巧奢华的长弓,曾属于某位从未被抓获的义贼。",
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"attr": {
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"atk": {
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2022-11-20 20:45:27 +00:00
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"1": 43.73,
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"20": 118.57,
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"40": 225.99,
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"50": 293.36,
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"60": 360.9,
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"70": 428.69,
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"80": 496.72,
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"90": 564.78,
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"20+": 144.47,
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"40+": 251.99,
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"50+": 319.26,
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"60+": 386.8,
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"70+": 454.69,
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"80+": 522.62
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2022-11-19 22:33:00 +00:00
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},
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"bonusKey": "atkPct",
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"bonusData": {
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2022-11-20 20:45:27 +00:00
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"1": null,
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"20": null,
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"40": null,
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"50": null,
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"60": null,
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"70": null,
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"80": null,
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"90": null,
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"20+": null,
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"40+": null,
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"50+": null,
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"60+": null,
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"70+": null,
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"80+": null
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2022-11-19 22:33:00 +00:00
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}
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},
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"materials": {
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"weapon": "狮牙斗士的理想",
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"monster": "混沌炉心",
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"normal": "史莱姆原浆"
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},
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"affixData": {
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"text": "装备该武器的角色处于队伍后台时,每1秒角色造成的伤害提升$[0],最多通过这种方式获得$[1]的伤害提升;在场上超过4秒后,上述伤害提升效果每1秒会流失$[2],直到降低至0%。",
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"datas": {
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"0": [
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"2%",
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"2.5%",
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"3%",
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"3.5%",
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"4%"
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],
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"1": [
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"20%",
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"25%",
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"30%",
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"35%",
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"40%"
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],
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"2": [
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"4%",
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"5%",
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"6%",
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"7%",
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"8%"
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]
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}
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}
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}
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