2024-05-09 15:32:56 +00:00
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import { Format } from '#miao'
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export const details = [{
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title: '普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
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}, {
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title: '战技提升全体伤害',
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dmg: ({ talent }, dmg) => {
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return {
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avg: Format.percent(talent.e['伤害提高']),
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type: 'text'
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}
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}
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}, {
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title: '终结技提升全体攻击力',
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dmg: ({ talent, attr }, dmg) => {
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return {
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avg: talent.q['攻击力提高百分比'] * attr.atk + talent.q['攻击力提高固定值']
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}
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}
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}, {
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title: '终结技附加伤害',
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params: { q: true },
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dmg: ({ talent, cons }, dmg) => {
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// 暴击伤害固定为150%(6命时为600%),且伤害必定暴击
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let cdmgNum = cons < 6 ? 1.5 : 6
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2024-05-14 13:52:01 +00:00
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let { avg } = dmg(talent.q['附加伤害'], '', 'skillDot') // 无双爆区近似
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2024-05-09 15:32:56 +00:00
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return {
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avg: avg * (1 + cdmgNum)
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}
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}
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}]
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export const mainAttr = 'atk,cpct,cdmg'
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export const defDmgIdx = 3
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export const buffs = [{
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title: '天赋-调性合颂:我方全体暴击伤害提高[cdmg]%',
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data: {
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cdmg: ({ talent }) => talent.t['暴伤提高'] * 100
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}
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}, {
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title: '战技Buff:我方全体伤害提高[dmg]%',
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data: {
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dmg: ({ talent }) => talent.e['伤害提高'] * 100
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}
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}, {
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title: '终结技Buff:我方全体攻击力提高[atkPlus]',
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check: ({ params }) => params.q === true,
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sort: 9,
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data: {
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atkPlus: ({ talent, attr }) => talent.q['攻击力提高百分比'] * attr.atk + talent.q['攻击力提高固定值']
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}
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}, {
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title: '知更鸟1命:我方全体全属性抗性穿透提高[kx]%',
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check: ({ params }) => params.q === true,
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cons: 1,
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data: {
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kx: 24
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}
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}, {
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title: '知更鸟2命:我方全体速度提高[speedPct]%',
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check: ({ params }) => params.q === true,
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cons: 2,
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data: {
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speedPct: 16
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}
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}, {
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title: '知更鸟4命:我方全体效果抵抗提高[effDef]%',
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cons: 4,
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data: {
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effDef: 50
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}
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}, {
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title: '知更鸟6命:终结技造成的附加伤害的暴击伤害额外提高450%',
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check: ({ params }) => params.q === true,
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cons: 6
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}]
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export const createdBy = 'Aluxes'
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