2023-02-14 02:36:07 +00:00
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export const details = [{
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title: 'E长按伤害',
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2023-10-06 23:44:15 +00:00
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params: { e: true, q: false, team: false },
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2023-02-14 02:36:07 +00:00
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dmg: ({ talent }, dmg) => dmg(talent.e['长按伤害'], 'e')
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}, {
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title: '灭净三业伤害',
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params: { e2: true, q: false, team: false },
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dmg: ({ talent, attr }, { basic }) => {
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const td = talent.e['灭净三业伤害2']
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const em = attr.mastery
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const atk = attr.atk
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2023-02-14 02:36:07 +00:00
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return basic(td[0] * atk / 100 + td[1] * em / 100, 'e')
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}
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}, {
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title: '开Q灭净三业伤害',
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params: { e2: true, team: false },
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2023-12-28 15:12:49 +00:00
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dmg: ({ talent, attr }, { basic }) => {
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2023-02-14 02:36:07 +00:00
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const td = talent.e['灭净三业伤害2']
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2023-12-28 15:12:49 +00:00
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const em = attr.mastery
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const atk = attr.atk
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2023-02-14 02:36:07 +00:00
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return basic(td[0] * atk / 100 + td[1] * em / 100, 'e')
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}
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}, {
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title: '灭净三业·蔓激化',
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2023-10-06 23:44:15 +00:00
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params: { e2: true, q: false, team: false },
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dmg: ({ talent, attr }, { basic }) => {
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const td = talent.e['灭净三业伤害2']
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2023-12-28 15:12:49 +00:00
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const em = attr.mastery
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const atk = attr.atk
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2023-02-14 02:36:07 +00:00
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return basic(td[0] * atk / 100 + td[1] * em / 100, 'e', 'spread')
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}
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}, {
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title: '开Q灭净三业·蔓激化',
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params: { e2: true, team: false },
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dmg: ({ talent, attr }, { basic }) => {
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const td = talent.e['灭净三业伤害2']
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const em = attr.mastery
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const atk = attr.atk
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2023-02-14 02:36:07 +00:00
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return basic(td[0] * atk / 100 + td[1] * em / 100, 'e', 'spread')
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}
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}, {
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title: '提八纳皇开Q灭净三业·蔓激化',
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params: { e2: true, team: true },
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dmg: ({ talent, attr }, { basic }) => {
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const td = talent.e['灭净三业伤害2']
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const em = attr.mastery
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const atk = attr.atk
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2023-02-14 02:36:07 +00:00
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return basic(td[0] * atk / 100 + td[1] * em / 100, 'e', 'spread')
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}
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2023-12-28 15:12:49 +00:00
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}, {
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title: '六命特殊E伤害',
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cons: 6,
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dmg: ({ attr }, { basic }) => basic(attr.atk * 2.00 + attr.mastery * 4.00, 'e')
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}, {
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title: '六命特殊E伤害·蔓激化',
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cons: 6,
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dmg: ({ attr }, { basic }) => basic(attr.atk * 2.00 + attr.mastery * 4.00, 'e', 'spread')
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}]
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export const defParams = {
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q: true,
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team: true,
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mArtisDiffCount: 2
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}
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export const defDmgIdx = 5
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export const mainAttr = 'atk,mastery,cpct,cdmg'
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export const buffs = [{
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title: '草神1命:火元素队友额外计入1位',
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cons: 1
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}, {
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title: '草神2命:激化相关反应降低敌人防御力30%',
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cons: 2,
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data: {
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enemyDef: 30
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}
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}, {
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title: '草神4命:E4个敌人提升精通160',
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cons: 4,
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data: {
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mastery: 160
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}
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}, {
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check: ({ cons, params }) => (cons <= 4 && params.team === true),
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title: '提八皇组队buff:双草教官精1终末皇女[mastery],[atkPct]%攻击力',
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data: {
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mastery: 320,
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atkPct: 20
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}
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}, {
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check: ({ cons, params }) => (cons > 4 && params.team === true),
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title: '提八皇组队buff:双草教官精5终末皇女4命提纳里[mastery],[atkPct]%攻击力',
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data: {
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mastery: 540,
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atkPct: 40
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}
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}, {
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title: '草神被动:开Q元素精通提升[mastery]',
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sort: 7,
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data: {
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mastery: ({ attr, params }) => (params.q === false ? 0 : 1) * Math.min(250, attr.mastery * 0.25)
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}
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}, {
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title: '草神被动:基于元素精通提升灭净三业伤害[eDmg]%,暴击率[eCpct]%',
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sort: 9,
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data: {
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eDmg: ({ attr, params }) => (params.e ? 0 : 1) * Math.min(80, (attr.mastery - 200) * 0.1),
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eCpct: ({ attr, params }) => (params.e ? 0 : 1) * Math.min(24, (attr.mastery - 200) * 0.03)
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}
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}, {
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title: '草神Q:开Q提升灭净三业伤害[eDmg]%',
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data: {
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eDmg: ({ cons, talent, params }) => (params.q === false ? 0 : 1) *
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(cons >= 1 ? talent.q['火2伤害提升'] : talent.q['火1伤害提升'])
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}
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}, 'spread']
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