2023-10-24 19:34:36 +00:00
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export const details = [{
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2024-04-30 12:10:36 +00:00
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title: '半血开E重击',
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params: { team: false },
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
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}, {
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title: '半血开E重击蒸发',
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params: { team: false },
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize')
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}, {
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title: '胡桃双水半血重击蒸发',
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params: { team: true },
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize')
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}, {
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title: '半血开E后Q蒸发',
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params: { team: false },
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dmg: ({ talent }, dmg) => dmg(talent.q['低血量时技能伤害'], 'q', 'vaporize')
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}, {
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title: '胡桃双水半血Q蒸发',
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params: { team: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['低血量时技能伤害'], 'q', 'vaporize')
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}]
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export const defDmgIdx = 2
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export const mainAttr = 'hp,atk,cpct,cdmg,mastery'
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export const defParams = {
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team: true
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}
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export const buffs = [{
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check: ({ params }) => params.team === true,
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title: '双水共鸣:获得[hpPct]%生命值',
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data: {
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hpPct: 25
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2023-10-24 19:34:36 +00:00
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}
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2024-04-30 12:10:36 +00:00
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}, {
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title: '蝶引来生:开E获得[atkPlus]点攻击力加成',
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sort: 9,
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data: {
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atkPlus: ({ talent, attr }) => {
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return Math.min(talent.e['攻击力提高'] * attr.hp / 100, attr.atk.base * 4)
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2023-10-24 19:34:36 +00:00
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}
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2024-04-30 12:10:36 +00:00
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}
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}, {
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title: '胡桃被动:半血获得33%火伤加成',
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data: {
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dmg: 33
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '夜兰:获得平均[dmg]%增伤',
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data: {
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dmg: 35
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '钟离:降低敌人[kx]%全抗',
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data: {
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kx: 20
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}
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}, 'vaporize']
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