2023-05-22 19:19:45 +00:00
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export const details = [{
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title: '普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
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}, {
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2023-05-26 22:10:26 +00:00
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title: '战技主目标生命恢复',
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2023-05-22 19:19:45 +00:00
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dmg: ({ calc, attr, talent }, { heal }) => heal(calc(attr.hp) * talent.e['百分比生命'] + talent.e['固定值'])
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}, {
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2023-05-26 22:10:26 +00:00
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title: '终结技生命恢复',
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2023-05-22 19:19:45 +00:00
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dmg: ({ calc, attr, talent }, { heal }) => heal(calc(attr.hp) * talent.q['百分比生命'] + talent.q['固定值'])
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}, {
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title: '天赋生息恢复',
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dmg: ({ calc, attr, talent }, { heal }) => heal(calc(attr.hp) * talent.t['生息·百分比生命'] + talent.t['生息·固定值'])
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}]
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export const mainAttr = 'atk,cpct,cdmg,hp'
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2023-09-20 15:35:39 +00:00
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export const defDmgIdx = 2
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2023-05-22 19:19:45 +00:00
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export const buffs = [{
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title: '白露2命:释放终结技后治疗提高15%',
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cons: 2,
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data: {
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heal: 15
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}
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}]
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