mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-12-01 19:28:37 +00:00
54 lines
1.4 KiB
JavaScript
54 lines
1.4 KiB
JavaScript
|
export const details = [{
|
|||
|
title: '普攻伤害',
|
|||
|
dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
|
|||
|
}, {
|
|||
|
title: '战技伤害·主目标',
|
|||
|
dmg: ({ talent }, dmg) => dmg(talent.e['单体伤害'], 'e')
|
|||
|
}, {
|
|||
|
title: '战技伤害·副目标',
|
|||
|
dmg: ({ talent }, dmg) => dmg(talent.e['相邻目标伤害'], 'e')
|
|||
|
}, {
|
|||
|
title: '终结技伤害',
|
|||
|
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
|
|||
|
}, {
|
|||
|
title: '追击伤害',
|
|||
|
dmg: ({ talent }, dmg) => dmg(talent.t['追加攻击单次伤害'] * 3, 't')
|
|||
|
}]
|
|||
|
|
|||
|
export const mainAttr = 'atk,cpct,cdmg,stance'
|
|||
|
export const defDmgIdx = 4
|
|||
|
|
|||
|
export const buffs = [{
|
|||
|
title: '终结技-天罚贯身:终结技伤害提高[qDmg]%',
|
|||
|
data: {
|
|||
|
qDmg: ({ talent }) => talent.q['伤害提高上限'] * 100
|
|||
|
}
|
|||
|
}, {
|
|||
|
title: '行迹-预兆机杼:基于击破特攻,提高造成的伤害[dmg]%',
|
|||
|
tree: 1,
|
|||
|
sort: 9,
|
|||
|
data: {
|
|||
|
dmg: ({ attr }) => Math.min(attr.stance, 240)
|
|||
|
}
|
|||
|
}, {
|
|||
|
title: '行迹-摧锋轴承:对韧性大于等于其自身上限50%的敌人,释放终结技造成的伤害提高[qDmg]%',
|
|||
|
tree: 2,
|
|||
|
data: {
|
|||
|
qDmg: 10
|
|||
|
}
|
|||
|
}, {
|
|||
|
title: '雪衣1命:天赋的追加攻击造成的伤害提高[tDmg]%',
|
|||
|
cons: 1,
|
|||
|
data: {
|
|||
|
tDmg: 40
|
|||
|
}
|
|||
|
}, {
|
|||
|
title: '雪衣4命:施放终结技时,击破特攻提高[stance]%,持续多个回合',
|
|||
|
cons: 4,
|
|||
|
data: {
|
|||
|
stance: 40
|
|||
|
}
|
|||
|
}]
|
|||
|
|
|||
|
export const createdBy = 'Aluxes'
|