2022-09-03 21:08:57 +00:00
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{
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"id": "59",
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"name": "鹿野院平藏",
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"talent": {
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"a": {
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"id": 5931,
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"name": "普通攻击·不动流格斗术",
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"desc": [
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"<h3>普通攻击</h3>",
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"以强风加持的招式与敌人格斗,进行至多五段的攻击,造成风元素伤害。",
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"<h3>重击</h3>",
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"消耗一定体力,使出扬尘踢,造成风元素伤害。",
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"<h3>下落攻击</h3>",
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"凝聚强风的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成风元素范围伤害。"
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],
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"tables": [
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{
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"name": "一段伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"37.47%",
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"40.28%",
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"43.09%",
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"46.84%",
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"49.65%",
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"52.46%",
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"56.21%",
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"59.96%",
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"63.71%",
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"67.45%",
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"71.2%",
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"74.95%",
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"79.63%",
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"84.32%",
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"89%"
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]
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},
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{
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"name": "二段伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"36.85%",
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"39.62%",
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"42.38%",
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"46.06%",
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"48.83%",
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"51.59%",
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"55.28%",
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"58.96%",
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"62.65%",
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"66.33%",
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"70.02%",
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"73.7%",
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"78.31%",
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"82.92%",
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"87.52%"
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]
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},
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{
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"name": "三段伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"51.06%",
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"54.89%",
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"58.72%",
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"63.82%",
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"67.65%",
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"71.48%",
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"76.59%",
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"81.7%",
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"86.8%",
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"91.91%",
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"97.01%",
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"102.12%",
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"108.5%",
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"114.88%",
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"121.27%"
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]
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},
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{
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"name": "四段伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"14.78% + 16.26% + 19.22%",
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"15.89% + 17.48% + 20.66%",
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"17% + 18.7% + 22.1%",
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"18.48% + 20.33% + 24.02%",
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"19.59% + 21.55% + 25.46%",
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"20.7% + 22.77% + 26.9%",
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"22.17% + 24.39% + 28.83%",
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"23.65% + 26.02% + 30.75%",
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"25.13% + 27.64% + 32.67%",
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"26.61% + 29.27% + 34.59%",
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"28.09% + 30.9% + 36.51%",
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"29.56% + 32.52% + 38.44%",
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"31.41% + 34.55% + 40.84%",
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"33.26% + 36.59% + 43.24%",
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"35.11% + 38.62% + 45.64%"
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]
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},
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{
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"name": "五段伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"61.45%",
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"66.06%",
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"70.67%",
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"76.81%",
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"81.42%",
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"86.03%",
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"92.17%",
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"98.32%",
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"104.46%",
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"110.61%",
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"116.75%",
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"122.9%",
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"130.58%",
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"138.26%",
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"145.94%"
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]
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},
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{
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"name": "重击伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"73%",
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"78.47%",
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"83.95%",
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"91.25%",
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"96.72%",
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"102.2%",
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"109.5%",
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"116.8%",
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"124.1%",
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"131.4%",
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"138.7%",
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"146%",
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"155.12%",
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"164.25%",
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"173.37%"
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]
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},
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{
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"name": "重击体力消耗",
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"unit": "",
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"isSame": true,
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"values": [
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"25点",
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"25点",
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"25点",
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"25点",
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"25点",
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"25点",
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"25点",
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"25点",
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"25点",
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"25点",
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"25点",
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"25点",
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"25点",
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"25点",
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"25点"
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]
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},
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{
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"name": "下坠期间伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"56.83%",
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"61.45%",
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"66.08%",
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"72.69%",
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"77.31%",
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"82.6%",
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"89.87%",
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"97.14%",
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"104.41%",
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"112.34%",
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"120.27%",
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"128.2%",
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"136.12%",
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"144.05%",
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"151.98%"
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]
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},
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{
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"name": "低空/高空坠地冲击伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"113.63% / 141.93%",
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"122.88% / 153.49%",
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"132.13% / 165.04%",
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"145.35% / 181.54%",
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"154.59% / 193.1%",
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"165.16% / 206.3%",
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"179.7% / 224.45%",
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"194.23% / 242.61%",
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"208.77% / 260.76%",
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"224.62% / 280.57%",
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"240.48% / 300.37%",
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"256.34% / 320.18%",
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"272.19% / 339.98%",
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"288.05% / 359.79%",
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"303.9% / 379.59%"
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]
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}
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]
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},
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"e": {
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"id": 5932,
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"name": "勠心拳",
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"desc": [
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"<h3>点按</h3>",
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"驱使疾风,向前打出勠心拳,造成风元素伤害。",
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"<h3>长按</h3>",
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"积蓄力量,以施展更为强大的拳势。蓄力期间,将持续获得能提升勠心拳威力的「变格」效果;松开技能或蓄力结束时,会向前打出勠心拳,造成风元素伤害。",
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"<h3>变格</h3>",
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"提升下一次勠心拳造成的伤害,至多叠加4层。",
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"拥有4层「变格」时,将产生「正论」效果,使下一次勠心拳造成的伤害将进一步提高,并拥有更大的影响范围。",
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"<i>看似只是简单的蓄力冲拳,但是包含了平藏想要令罪人们乖乖认罪忏悔的心意。</i>"
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],
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"tables": [
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{
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"name": "技能伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"227.52%",
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"244.58%",
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"261.65%",
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"284.4%",
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"301.46%",
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"318.53%",
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"341.28%",
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"364.03%",
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"386.78%",
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"409.54%",
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"432.29%",
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"455.04%",
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"483.48%",
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"511.92%",
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"540.36%"
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]
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},
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{
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"name": "变格伤害提升",
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2022-09-06 19:28:46 +00:00
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"unit": " / 层",
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2022-09-03 21:08:57 +00:00
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"isSame": false,
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"values": [
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2022-09-06 19:28:46 +00:00
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"56.88%",
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"61.15%",
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"65.41%",
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"71.1%",
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"75.37%",
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"79.63%",
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"85.32%",
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"91.01%",
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"96.7%",
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"102.38%",
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"108.07%",
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"113.76%",
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"120.87%",
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"127.98%",
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"135.09%"
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2022-09-03 21:08:57 +00:00
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]
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},
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{
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"name": "正论伤害提升",
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"unit": "",
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"isSame": false,
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"values": [
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"113.76%",
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"122.29%",
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"130.82%",
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"142.2%",
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"150.73%",
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"159.26%",
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"170.64%",
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"182.02%",
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"193.39%",
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"204.77%",
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"216.14%",
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"227.52%",
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"241.74%",
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"255.96%",
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"270.18%"
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]
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},
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{
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"name": "变格持续时间",
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"unit": "",
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"isSame": true,
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"values": [
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"60秒",
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"60秒",
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"60秒",
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"60秒",
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"60秒",
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"60秒",
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"60秒",
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"60秒",
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"60秒",
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"60秒",
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"60秒",
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"60秒",
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"60秒",
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"60秒",
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"60秒"
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]
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},
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{
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"name": "冷却时间",
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"unit": "",
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"isSame": true,
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"values": [
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|
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"10秒",
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|
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"10秒",
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|
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|
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"10秒",
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|
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"10秒",
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|
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"10秒",
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|
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"10秒",
|
|
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|
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"10秒",
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|
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"10秒",
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"10秒",
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"10秒",
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|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒"
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"q": {
|
|
|
|
|
"id": 5939,
|
|
|
|
|
"name": "聚风蹴",
|
|
|
|
|
"desc": [
|
|
|
|
|
"腾跃至空中,向敌人踢出不动流·真空弹。不动流·真空弹将在命中时炸裂,产生缉拿风穴,牵引附近的物体与敌人,造成风元素范围伤害。",
|
|
|
|
|
"不动流·真空弹命中处于水元素/火元素/冰元素/雷元素附着下的敌人时,会为这些敌人施加「聚风真眼」效果,该效果会在片刻后爆发消失,并造成对应元素属性的范围伤害。",
|
|
|
|
|
"不动流·真空弹至多对4名命中的敌人施加「聚风真眼」;敌人无法同时处于多种元素属性的「聚风真眼」状态下。",
|
|
|
|
|
"<i>将风元素聚集一处并踢出的独特招式,往往能在罪人暴露、四处逃窜之时,稳当踢中其后背。</i>"
|
|
|
|
|
],
|
|
|
|
|
"tables": [
|
|
|
|
|
{
|
|
|
|
|
"name": "不动流·真空弹伤害",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": false,
|
|
|
|
|
"values": [
|
|
|
|
|
"314.69%",
|
|
|
|
|
"338.29%",
|
|
|
|
|
"361.89%",
|
|
|
|
|
"393.36%",
|
|
|
|
|
"416.96%",
|
|
|
|
|
"440.56%",
|
|
|
|
|
"472.03%",
|
|
|
|
|
"503.5%",
|
|
|
|
|
"534.97%",
|
|
|
|
|
"566.44%",
|
|
|
|
|
"597.91%",
|
|
|
|
|
"629.38%",
|
|
|
|
|
"668.71%",
|
|
|
|
|
"708.05%",
|
|
|
|
|
"747.38%"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "聚风真眼伤害",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": false,
|
|
|
|
|
"values": [
|
|
|
|
|
"21.46%",
|
|
|
|
|
"23.07%",
|
|
|
|
|
"24.67%",
|
|
|
|
|
"26.82%",
|
|
|
|
|
"28.43%",
|
|
|
|
|
"30.04%",
|
|
|
|
|
"32.18%",
|
|
|
|
|
"34.33%",
|
|
|
|
|
"36.48%",
|
|
|
|
|
"38.62%",
|
|
|
|
|
"40.77%",
|
|
|
|
|
"42.91%",
|
|
|
|
|
"45.59%",
|
|
|
|
|
"48.28%",
|
|
|
|
|
"50.96%"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "冷却时间",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": true,
|
|
|
|
|
"values": [
|
|
|
|
|
"12秒",
|
|
|
|
|
"12秒",
|
|
|
|
|
"12秒",
|
|
|
|
|
"12秒",
|
|
|
|
|
"12秒",
|
|
|
|
|
"12秒",
|
|
|
|
|
"12秒",
|
|
|
|
|
"12秒",
|
|
|
|
|
"12秒",
|
|
|
|
|
"12秒",
|
|
|
|
|
"12秒",
|
|
|
|
|
"12秒",
|
|
|
|
|
"12秒",
|
|
|
|
|
"12秒",
|
|
|
|
|
"12秒"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "元素能量",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": true,
|
|
|
|
|
"values": [
|
|
|
|
|
"40",
|
|
|
|
|
"40",
|
|
|
|
|
"40",
|
|
|
|
|
"40",
|
|
|
|
|
"40",
|
|
|
|
|
"40",
|
|
|
|
|
"40",
|
|
|
|
|
"40",
|
|
|
|
|
"40",
|
|
|
|
|
"40",
|
|
|
|
|
"40",
|
|
|
|
|
"40",
|
|
|
|
|
"40",
|
|
|
|
|
"40",
|
|
|
|
|
"40"
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"cons": {
|
|
|
|
|
"1": {
|
|
|
|
|
"name": "称名少年事件簿",
|
|
|
|
|
"desc": [
|
|
|
|
|
"鹿野院平藏登场后的5秒内,普通攻击的攻击速度提升15%,并获得1层勠心拳的「变格」效果,该效果每10秒最多触发一次。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"2": {
|
|
|
|
|
"name": "殊解诸因探案集",
|
|
|
|
|
"desc": [
|
|
|
|
|
"聚风蹴产生的缉拿风穴的牵引效果获得提升,并将持续时间延长至1秒。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"3": {
|
|
|
|
|
"name": "暗文隐语谜题册",
|
|
|
|
|
"desc": [
|
|
|
|
|
"<h3>勠心拳的技能等级提高3级。</h3>",
|
|
|
|
|
"至多提升至15级。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"4": {
|
|
|
|
|
"name": "虚言假说百物语",
|
|
|
|
|
"desc": [
|
|
|
|
|
"在一次聚风蹴中,「聚风真眼」在第一次爆发后,将为鹿野院平藏恢复9点元素能量,此后每次爆发,都将分别为鹿野院平藏额外恢复1.5点元素能量,",
|
|
|
|
|
"一次聚风蹴,至多通过这种方式为鹿野院平藏恢复13.5点元素能量。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"5": {
|
|
|
|
|
"name": "禁室密所大图鉴",
|
|
|
|
|
"desc": [
|
|
|
|
|
"<h3>聚风蹴的技能等级提高3级。</h3>",
|
|
|
|
|
"至多提升至15级。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"6": {
|
|
|
|
|
"name": "奇想天开捕物帐",
|
|
|
|
|
"desc": [
|
|
|
|
|
"施放勠心拳时,每层「变格」都将为本次勠心拳提升4%暴击率。拥有「正论」时,本次勠心拳的暴击伤害将提升32%。"
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"passive": [
|
|
|
|
|
{
|
|
|
|
|
"name": "在罪之先",
|
|
|
|
|
"desc": [
|
|
|
|
|
"队伍中自己的角色冲刺消耗的体力降低20%。",
|
|
|
|
|
"无法与效果完全相同的固有天赋叠加。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "反论稽古",
|
|
|
|
|
"desc": [
|
|
|
|
|
"鹿野院平藏在场上触发扩散反应时,将获得1层勠心拳的「变格」效果,该效果每0.1秒至多触发一次。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "因由勘破",
|
|
|
|
|
"desc": [
|
|
|
|
|
"勠心拳命中敌人后,队伍中所有角色(不包括鹿野院平藏自己)的元素精通提升80点,持续10秒。"
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|