miao-plugin/models/profile-lib/DmgBuffs.js

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/*
* 伤害计算 - Buff计算
* */
import lodash from 'lodash'
import { Data } from '../../components/index.js'
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let weaponBuffs = {}
let artisBuffs = {}
// lazy load
setTimeout(async function init () {
weaponBuffs = (await Data.importModule('resources/meta/weapon/index.js')).calc || {}
artisBuffs = (await Data.importModule('resources/meta/artifact/index.js')).calc || {}
})
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let DmgBuffs = {
// 圣遗物Buff
getArtisBuffs (artis = {}) {
if (!artis) {
return []
}
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let buffs = artisBuffs
let retBuffs = []
lodash.forEach(artis, (v, k) => {
if (buffs[k + v]) {
retBuffs.push(buffs[k + v])
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}
if (v >= 4 && buffs[k + '2']) {
retBuffs.push(buffs[k + '2'])
}
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})
return retBuffs
},
// 武器Buff
getWeaponBuffs (weaponName) {
let weaponCfg = weaponBuffs[weaponName] || []
if (lodash.isPlainObject(weaponCfg)) {
weaponCfg = [weaponCfg]
}
lodash.forEach(weaponCfg, (ds) => {
if (!//.test(ds.title)) {
ds.title = `${weaponName}${ds.title}`
}
if (ds.refine) {
ds.data = ds.data || {}
lodash.forEach(ds.refine, (r, key) => {
ds.data[key] = ({ refine }) => r[refine] * (ds.buffCount || 1)
})
}
})
return weaponCfg
},
getBuffs (profile, buffs = []) {
let weaponBuffs = DmgBuffs.getWeaponBuffs(profile.weapon?.name || '')
let artisBuffs = DmgBuffs.getArtisBuffs(profile.artis)
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buffs = lodash.concat(buffs, weaponBuffs, artisBuffs)
let mKey = {
zf: '蒸发',
rh: '融化',
ks: '扩散'
}
lodash.forEach(buffs, (buff, idx) => {
if (lodash.isString(buff) && mKey[buff]) {
buff = {
title: `元素精通:${mKey[buff]}伤害提高[${buff}]%`,
mastery: buff
}
buffs[idx] = buff
}
buff.sort = lodash.isUndefined(buff.sort) ? 1 : buff.sort
})
buffs = lodash.sortBy(buffs, ['sort'])
return buffs
}
}
export default DmgBuffs