2022-06-25 23:45:43 +00:00
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import lodash from "lodash";
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import { autoRefresh } from "./profile-common.js";
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import { Calc, Common, Format, Models, Profile } from "../../components/index.js";
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import { getArtis } from "./profile-artis.js";
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const { Character } = Models;
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export async function renderProfile(e, char, render, mode = "profile", params = {}) {
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let selfUser = await e.checkAuth({
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auth: "self"
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})
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let { uid } = e;
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if (['荧', '空', '主角', '旅行者'].includes(char.name)) {
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e.reply("暂不支持主角的面板信息查看");
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return true;
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}
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2022-06-29 23:05:31 +00:00
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if (char.isCustom) {
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e.reply(`暂不支持自定义角色${char.name}的面板信息查看`);
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return true;
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}
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2022-06-25 23:45:43 +00:00
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let refresh = async () => {
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let refreshRet = await autoRefresh(e);
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if (refreshRet) {
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await renderProfile(e, char, render, mode, params);
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}
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return refreshRet;
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}
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let profile = await Profile.get(uid, char.id);
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if (!profile) {
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if (await refresh()) {
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return true;
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} else {
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e.reply(`请确认${char.name}已展示在【游戏内】的角色展柜中,并打开了“显示角色详情”。然后请使用 #更新面板\n命令来获取${char.name}的面板详情`);
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}
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return true;
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} else if (!['enka', 'input2', 'miao', 'miao-pre'].includes(profile.dataSource)) {
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if (!await refresh()) {
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e.reply(`由于数据格式升级,请重新获取面板信息后查看`);
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}
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return true;
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}
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let a = profile.attr;
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let c = Format.comma,
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p = Format.pct;
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let attr = {
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hp: c(a.hp),
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hpPlus: c(a.hp - a.hpBase),
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atk: c(a.atk),
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atkPlus: c(a.atk - a.atkBase),
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def: c(a.def),
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defPlus: c(a.def - a.defBase),
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cRate: p(a.cRate),
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cDmg: p(a.cDmg),
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mastery: c(a.mastery),
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recharge: p(a.recharge),
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dmgBonus: p(Math.max(a.dmgBonus * 1 || 0, a.phyBonus * 1 || 0))
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};
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2022-06-29 20:40:06 +00:00
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let { artis, totalMark, totalMarkClass, usefulMark } = getArtis(char.name, profile.artis);
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2022-06-25 23:45:43 +00:00
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let enemyLv = await selfUser.getCfg(`char.enemyLv`, 91);
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let dmgMsg = [], dmgData = [];
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let dmgCalc = await Calc.calcData({
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profile,
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char,
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enemyLv,
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mode,
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...params
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});
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if (dmgCalc && dmgCalc.ret) {
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lodash.forEach(dmgCalc.ret, (ds) => {
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ds.dmg = Format.comma(ds.dmg, 0);
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ds.avg = Format.comma(ds.avg, 0);
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dmgData.push(ds);
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})
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lodash.forEach(dmgCalc.msg, (msg) => {
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msg.replace(":", ":");
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dmgMsg.push(msg.split(":"))
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})
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}
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if (mode === "dmg") {
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let basic = dmgCalc.dmgCfg.basicRet;
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lodash.forEach(dmgCalc.dmgRet, (row) => {
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lodash.forEach(row, (ds) => {
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ds.val = (ds.avg > basic.avg ? "+" : "") + Format.comma(ds.avg - basic.avg);
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ds.dmg = Format.comma(ds.dmg, 0);
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ds.avg = Format.comma(ds.avg, 0);
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})
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});
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basic.dmg = Format.comma(basic.dmg);
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basic.avg = Format.comma(basic.avg);
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}
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//渲染图像
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return await Common.render("character/detail", {
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save_id: uid,
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uid: uid,
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data: profile,
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attr,
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cons: char.cons,
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name: char.name,
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elem: char.elem,
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2022-06-29 20:40:06 +00:00
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talent: char.getAvatarTalent(profile.talent, profile.cons),
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2022-06-25 23:45:43 +00:00
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dmgData,
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dmgMsg,
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dmgRet: dmgCalc.dmgRet,
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dmgCfg: dmgCalc.dmgCfg,
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artis,
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enemyLv,
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enemyName: dmgCalc.enemyName || "小宝",
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totalMark: c(totalMark, 1),
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totalMarkClass,
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usefulMark,
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talentMap: { a: "普攻", e: "战技", q: "爆发" },
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bodyClass: `char-${char.name}`,
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mode,
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}, { e, render, scale: 1.6 });
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}
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