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export const details = [{
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title: '开大后每段重击',
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dmg: ({ talent }, dmg) => dmg(talent.a['荒泷逆袈裟连斩伤害'], 'a2')
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}, {
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title: '开大后重击尾段',
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dmg: ({ talent }, dmg) => dmg(talent.a['荒泷逆袈裟终结伤害'], 'a2')
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}, {
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title: '开大后牛牛伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}]
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export const mainAttr = 'atk,cpct,cdmg'
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export const enemyName = '魔偶/女士/雷神'
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export const buffs = [{
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title: '一斗被动:荒泷逆袈裟造成的伤害基于防御值提高[a2Plus]',
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data: {
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a2Plus: ({ attr, calc }) => calc(attr.def) * 0.35
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}
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}, {
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title: '一斗6命:重击的暴击伤害提高70%',
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cons: 6,
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data: {
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a2Cdmg: 70
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}
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}, {
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title: '一斗大招:怒目鬼王状态提高攻击力[atkPlus]',
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data: {
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atkPlus: ({ attr, calc, talent }) => talent.q['攻击力提高'] * calc(attr.def) / 100
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}
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}]
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