2023-10-10 18:49:38 +00:00
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export const details = [{
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title: '普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
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}, {
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title: '战技伤害(扩散)',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '转魄状态·战技伤害(扩散)',
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params: { strength: true },
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dmg: ({ talent }, dmg) => dmg(talent.e2['目标伤害'] + talent.e2['相邻目标伤害'] * 2, 'e')
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}, {
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title: '终结技伤害(扩散)',
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['目标伤害'] + talent.q['相邻目标伤害'] * 2, 'q')
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}, {
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title: '转魄状态·终结技伤害(扩散)',
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params: { strength: true, q: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['目标伤害'] + talent.q['相邻目标伤害'] * 2, 'q')
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}]
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export const defDmgIdx = 4
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [{
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title: '行迹-霜魄:转魄状态下,终结技造成的伤害提高[qDmg]%',
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tree: 3,
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check: ({ params }) => params.strength === true,
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data: {
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qDmg: 20
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}
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}, {
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title: '天赋-澹月转魄:转魄状态下,暴击率提高[cpct]%,根据消耗的队友血量,最高提升攻击力[atkPlus]',
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check: ({ params }) => params.strength === true,
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data: {
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cpct: ({ talent }) => talent.t['暴击率提高'] * 100,
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atkPlus: ({ attr, talent }) => attr.atk.base * talent.t['攻击力提高上限']
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}
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}, {
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title: '镜流1命:释放终结技或强化战技时,暴击伤害提高[cdmg]%',
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cons: 1,
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check: ({ params }) => params.strength === true || params.q === true,
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data: {
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2023-10-17 07:33:00 +00:00
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cdmg: 24
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2023-10-10 18:49:38 +00:00
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}
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}, {
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title: '镜流2命:释放终结技后,下一次强化战技的伤害提高[eDmg]%',
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cons: 2,
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check: ({ params }) => params.strength === true,
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data: {
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eDmg: 80
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}
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}, {
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title: '镜流4命:转魄状态下,消耗队友生命获得的攻击力额外提高[atkPlus]',
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check: ({ params }) => params.strength === true,
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cons: 4,
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data: {
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atkPlus: ({ attr }) => attr.atk.base * 0.3
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}
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}, {
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title: '镜流6命:转魄状态下,暴击伤害提高[cdmg]%',
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check: ({ params }) => params.strength === true,
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cons: 6,
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data: {
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cdmg: 50
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}
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}]
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