2022-04-25 20:14:30 +00:00
|
|
|
|
export const details = [{
|
|
|
|
|
check: ({ cons }) => cons < 2,
|
|
|
|
|
title: "叄阶杀生樱伤害",
|
|
|
|
|
dmg: ({ talent, attr }, dmg) => dmg(talent.e["杀生樱伤害·叁阶"], "e")
|
|
|
|
|
}, {
|
|
|
|
|
check: ({ cons }) => cons >= 2,
|
|
|
|
|
title: "肆阶杀生樱伤害",
|
|
|
|
|
dmg: ({ talent, attr }, dmg) => dmg(talent.e["杀生樱伤害·肆阶"], "e")
|
|
|
|
|
}, {
|
|
|
|
|
title: "Q天狐霆雷伤害",
|
|
|
|
|
dmg: ({ talent }, dmg) => dmg(talent.q['天狐霆雷伤害'], "q")
|
|
|
|
|
}, {
|
|
|
|
|
title: "四段Q总伤害",
|
|
|
|
|
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q')
|
|
|
|
|
}];
|
|
|
|
|
|
|
|
|
|
export const buffs = [{
|
|
|
|
|
title: `被动天赋:基于元素精通提高杀生樱伤害[eDmg]%`,
|
|
|
|
|
data: {
|
2022-04-25 20:44:12 +00:00
|
|
|
|
"eDmg": ({ attr, calc }) => calc(attr.mastery) * 0.15
|
2022-04-25 20:14:30 +00:00
|
|
|
|
}
|
|
|
|
|
}, {
|
|
|
|
|
check: ({ cons }) => cons >= 4,
|
|
|
|
|
title: "4命效果:杀生樱命中敌人后提高雷伤[dmg]%",
|
|
|
|
|
data: {
|
|
|
|
|
dmg: 20
|
|
|
|
|
}
|
|
|
|
|
}, {
|
|
|
|
|
cons: 6,
|
|
|
|
|
title: "6命效果:杀生樱无视敌人[eDef]%防御",
|
|
|
|
|
data: {
|
|
|
|
|
eDef: 60
|
|
|
|
|
}
|
|
|
|
|
}];
|