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export const details = [{
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title: "风轮两立",
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dmg: ({ talent }, dmg) => dmg(talent.e["技能伤害"], "e")
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}, {
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title: "满层被动E",
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params: { e: 1 },
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dmg: ({ talent }, dmg) => dmg(talent.e["技能伤害"], "e")
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}, {
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title: "靖妖傩舞·首插",
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params: {
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layer: 1
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},
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dmg: ({ talent }, dmg) => dmg(talent.a["低空/高空坠地冲击伤害"][1], "a3")
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}, {
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title: "靖妖傩舞·尾插",
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params: {
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layer: 5
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},
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dmg: ({ talent }, dmg) => dmg(talent.a["低空/高空坠地冲击伤害"][1], "a3")
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}];
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export const defParams = {
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layer: 0
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}
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export const buffs = [{
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title: "靖妖傩舞:下落攻击伤害提升[a3Dmg]%",
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data: {
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a3Dmg: ({ talent }) => talent.q['普通攻击/重击/下落攻击伤害提升']
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}
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}, {
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title: `魈天赋:开Q后每3秒伤害提升5%,满层提高25%`,
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data: {
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dmg: ({ params }) => params.layer * 5
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}
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}, {
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title: "魈被动:3层E使E的伤害提高45%",
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data: {
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eDmg: ({ params }) => params.e ? 45 : 0
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}
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}];
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