2023-01-06 18:53:29 +00:00
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export const details = [{
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title: 'E后带火花重击',
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params: { q: false, team: false },
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
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}, {
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title: 'E后带火花重击蒸发',
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params: { q: false, team: false },
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize')
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}, {
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title: '单次轰轰火花伤害',
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params: { team: false },
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dmg: ({ talent }, dmg) => dmg(talent.q['轰轰火花伤害'], 'q')
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}, {
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title: '可莉三火E后火花重击',
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params: { q: false, team: true },
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
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}, {
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title: '可莉三火轰轰火花伤害',
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params: { team: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['轰轰火花伤害'], 'q')
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2023-03-14 13:14:31 +00:00
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},{
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title: '可莉三火可莉一轮总伤',
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params: { q: 1, team: true },
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dmg: ({ talent }, dmg) => {
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let ta = dmg(talent.a['一段伤害'] , 'a')
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let tz = dmg(talent.a['重击伤害'] , 'a')
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let tz2 = dmg(talent.a['重击伤害'] , 'a2')
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let tejump = dmg(talent.e['技能伤害'] , 'e')
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let tebomb = dmg(talent.e['技能伤害'] , 'e')
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let tq = dmg(talent.q['轰轰火花伤害'] , 'q')
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return {
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dmg: ta.dmg * 8 + tz.dmg * 4 + tz2.dmg * 2 + tejump.dmg * 3 + tebomb.dmg * 8 + tq.dmg * 16,
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avg: ta.avg * 8 + tz.avg * 4 + tz2.avg * 2 + tejump.avg * 3 + tebomb.avg * 8 + tq.avg * 16
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}
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}
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2023-01-06 18:53:29 +00:00
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}
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]
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2023-03-14 13:14:31 +00:00
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export const defDmgIdx = 5
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2023-01-06 18:53:29 +00:00
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const defParams = {
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team: true
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}
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export const buffs = [{
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title: '可莉天赋:爆裂火花使重击伤害提升50%',
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data: {
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a2Dmg: 50
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}
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}, {
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title: '可莉2命:蹦蹦炸弹的诡雷会使敌人的防御力降低23%',
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cons: 2,
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data: {
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enemyDef: 23
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}
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}, {
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title: '可莉6命:释放轰轰火花后获得10%火元素伤害加成',
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cons: 6,
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data: {
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dmg: ({ params }) => params.q === false ? 0 : 10
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
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sort: 9,
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data: {
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atkPct: 20,
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atkPlus: 1202.35
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '香菱6命:增加[dmg]%火伤',
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sort: 9,
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data: {
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dmg: 15
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}
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}, {
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check: ({ cons, params }) => cons <= 1 && params.team === true,
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title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
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sort: 9,
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 40,
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atkPct: 20,
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kx: 40
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}
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}, {
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check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
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title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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sort: 9,
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 48,
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atkPct: 20,
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kx: 40,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons >= 6 && params.team === true),
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title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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sort: 9,
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data: {
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aDmg: 32,
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a2Dmg: 32,
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a3Dmg: 32,
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dmg: 48,
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atkPct: 40,
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kx: 40,
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mastery: 200
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}
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}, 'vaporize']
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2023-03-14 13:14:31 +00:00
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